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Defi's DevotionEventsMid-Week Update
In-game event

Mid-Week Update

Defi's Devotion · published 8 Jul 2026, 00:34 UTC · build 24099905

All eventsPlayers around this dateRead on Steam

Hello!

I went through and fixed a bunch of issues discovered on Friday's stream. The big one was the collisions on the map icons. Along with that I suddenly felt determined to refactor my road generation and give it another shot; that evening they were generating without causing stutters on map loading. Another side effect of moving too fast in the last build was weirdness in the landscape material. With generation updates, I went through and recoded my biome info streams and overhauled the forest generation. That took me through cleaning up building generation and NPC building selection. They should be spreading out more but can still clump up which will be addressed as we go.

New Feature:

  • Roads!!! They all lead to somewhere new for you to conquer

Bug Fixes:

  • Talents all refresh on point spend to update status

  • Seed menu pop-ups work even when unable to purchase

  • Collision for map icon sprites has been disabled

  • Mine does AoE damage

  • Seed menu reliably sets levels so late joiners see current level

  • Cost for talents are appropriately charged

  • Townsquare mesh now allows Niagara effects to interact

  • Root talents are no longer lost on death for the client

Thank you for following the progress of Defi's Devotion! Enjoy the rest of your week and this update <3

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In-game event11 Sep 2026Update Friday #8Happy Friday! It has been a very busy couple of weeks but here is an update anyway! Mainly, the issue of NPCs standing frozen in place after playing for a bit. Another minor change with larger implications is to building damage. Buildings take damage based on how much infection they hold. Now when your abilities damage the building, it also grows a little more infection. Bug Fixes: NPCs will de…In-game event28 Aug 2026Update Friday #7Happy Friday! Lots of updates to NPC and Hero behavior and tweaks all over. NPCs now fear zombies if not armed and flee. This also allowed me to replace the blind effect with a fear effect. When using the purple orb ability, stacks now cause fear. Within the simulation, NPCs produce Food for bring in more people. They also collect Wood, Ore, Mana, and Gold to produce Weapons and Spells. To give…Defi's DevotionGame update8 Aug 2026Saturday Morning Quick FixDiscovered last night that the Seed menu spawners were not working so this morning I got them fixed! Now when you ask the seed to spawn a root it spawns it directly in the simulation and the other systems pick up spawning the actor. This also allowed me to test more reliably those latter systems. Previously the NPCs had only an unreliable way to know their status from the simulation. This worke…