Brimir Update (v940)
👁 Enemy Skill Telegraphs Greatly Expanded
Until now, only skills that dealt direct damage painted a warning zone on the ground. That left 50+ skills — lingering fields, roots, pulls — going off with no warning at all.
- Damage-over-time fields, roots, weakening effects and pulls are now all drawn on the ground, color-coded by type
- The drawn area matches the actual hit area exactly. Step outside the band and you genuinely will not be hit
- Cast labels are now honest — attacks with a ground band read "Dodge!", while single-target attacks that cannot be avoided read "Cannot Parry". Previously "Dodge!" appeared even on attacks you had no way to dodge
- Fixed follow-up effects (such as bleed) from rush skills being re-applied at the enemy's new position after the dash moved them
📊 Training Grounds — Damage Check Targets
- Set up a target by grade and measure how much damage you actually put out. The target never fights back — it is a pure benchmark
- A target only answers total damage. It cannot reproduce packs, ranged enemies or crowd control, so use the rehearsal above to judge whether you would actually win
🔧 Save-Breaking Problems (Important)
All three fixes below apply to existing saves automatically. There is nothing you need to do.
- Vials being equipped into the weapon slot — 20 vials whose names happened to contain weapon-related characters were misread as weapons. They occupied the weapon slot, leaving you fighting with no weapon at all, with no warning.
- Companions that never revived — fixed a revival block applied on Floor 7 that was never lifted, leaving companions permanently downed
- Guild information purchases not saving — fixed scar and offering information vanishing after you bought it, and cleaned up its pricing scale
⚙️ Quality of Life
- All warning indicators on aggressive monsters have been removed — both the red "!" badge above their heads and the alert icon shown while they chased you. A permanent warning was too much. Read their movement instead
- First-vial discount is now visible — the one-time discount on your first vial is shown next to the full price in the shop. Previously only the discounted price appeared, so it read as the normal price
🔧 Other Fixes
- Fixed the companion version of Forge Heat still using outdated values
- Fixed a Floor 7 holy water immunity carrying over into areas it should not have
- Fixed 8 runes with only one active ability being displayed in multiple colors
Thank you for continuing your pilgrimage.