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Brimir: Pilgrimage to the HeartEventsBrimir Update (v940)
Game update

Brimir Update (v940)

Brimir: Pilgrimage to the Heart · published 10 Aug 2026, 00:07 UTC

All eventsPlayers around this dateRead on Steam

Brimir Update (v940)

👁 Enemy Skill Telegraphs Greatly Expanded


Until now, only skills that dealt direct damage painted a warning zone on the ground. That left 50+ skills — lingering fields, roots, pulls — going off with no warning at all.

  • Damage-over-time fields, roots, weakening effects and pulls are now all drawn on the ground, color-coded by type
  • The drawn area matches the actual hit area exactly. Step outside the band and you genuinely will not be hit
  • Cast labels are now honest — attacks with a ground band read "Dodge!", while single-target attacks that cannot be avoided read "Cannot Parry". Previously "Dodge!" appeared even on attacks you had no way to dodge
  • Fixed follow-up effects (such as bleed) from rush skills being re-applied at the enemy's new position after the dash moved them

📊 Training Grounds — Damage Check Targets

  • Set up a target by grade and measure how much damage you actually put out. The target never fights back — it is a pure benchmark
  • A target only answers total damage. It cannot reproduce packs, ranged enemies or crowd control, so use the rehearsal above to judge whether you would actually win

🔧 Save-Breaking Problems (Important)


All three fixes below apply to existing saves automatically. There is nothing you need to do.

  • Vials being equipped into the weapon slot — 20 vials whose names happened to contain weapon-related characters were misread as weapons. They occupied the weapon slot, leaving you fighting with no weapon at all, with no warning.
  • Companions that never revived — fixed a revival block applied on Floor 7 that was never lifted, leaving companions permanently downed
  • Guild information purchases not saving — fixed scar and offering information vanishing after you bought it, and cleaned up its pricing scale

⚙️ Quality of Life

  • All warning indicators on aggressive monsters have been removed — both the red "!" badge above their heads and the alert icon shown while they chased you. A permanent warning was too much. Read their movement instead
  • First-vial discount is now visible — the one-time discount on your first vial is shown next to the full price in the shop. Previously only the discounted price appeared, so it read as the normal price

🔧 Other Fixes

  • Fixed the companion version of Forge Heat still using outdated values
  • Fixed a Floor 7 holy water immunity carrying over into areas it should not have
  • Fixed 8 runes with only one active ability being displayed in multiple colors

Thank you for continuing your pilgrimage.

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