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Brimir: Pilgrimage to the HeartEventsBrimir Update (v921)
Game update

Brimir Update (v921)

Brimir: Pilgrimage to the Heart · published 9 Aug 2026, 06:25 UTC

All eventsPlayers around this dateRead on Steam

Brimir Update (v921)

⚡ Performance — Loading Is Much Faster

  • Floor transitions 1.3s → 0.8s. Monsters are now preloaded during the fade
  • Re-entering the same floor 0.18s → instant. Fixed assets being re-read every time you returned from battle
  • Opening the Bestiary for the first time 1.4s → 0.03s.

🎮 Exploration Pacing

  • Labyrinth movement speed +15% (200 → 230)
  • Floor transition fade shortened from 0.5s to 0.3s

🔄 Mercenary System Removed


Mercenaries overlapped with the 12 story companions and never earned any attachment, so the system has been removed entirely. The focus moves to raising each companion individually.

  • If you had mercenaries hired, all of their equipped gear is automatically returned to your inventory. No action needed on your part
  • The mercenary tab is gone from the tavern — lodging and chatter remain

🌐 English Build Improvements

  • 127 lines of story popup dialogue localized. Until now, some passages still appeared in Korean even on the English build — most notably the world introduction shown when you return from your first expedition
  • Fixed list-style text (such as floor special rules) not being translated

⚖️ Balance

  • Sacred Favor — 160 → 250 Devotion. Its effect changed from destroying the rune on removal to drawing the rune out into an empty vial intact, a large increase in real value that the price never reflected. The shop description has also been corrected to match the actual effect (an empty vial is required to use it)

🔧 Bug Fixes

  • Fixed a companion whose recruitment condition ran along a single track, making them permanently unrecruitable depending on how you played (either of two paths now works)
  • Fixed world labels and titles rendering with mismatched fonts
  • Fixed the battle results screen not scrolling when its contents ran long
  • Fixed merit (EXP) progress that could display differently between your character and companions

Thank you for continuing your pilgrimage.

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