Brimir Update (v921)
⚡ Performance — Loading Is Much Faster
- Floor transitions 1.3s → 0.8s. Monsters are now preloaded during the fade
- Re-entering the same floor 0.18s → instant. Fixed assets being re-read every time you returned from battle
- Opening the Bestiary for the first time 1.4s → 0.03s.
🎮 Exploration Pacing
- Labyrinth movement speed +15% (200 → 230)
- Floor transition fade shortened from 0.5s to 0.3s
🔄 Mercenary System Removed
Mercenaries overlapped with the 12 story companions and never earned any attachment, so the system has been removed entirely. The focus moves to raising each companion individually.
- If you had mercenaries hired, all of their equipped gear is automatically returned to your inventory. No action needed on your part
- The mercenary tab is gone from the tavern — lodging and chatter remain
🌐 English Build Improvements
- 127 lines of story popup dialogue localized. Until now, some passages still appeared in Korean even on the English build — most notably the world introduction shown when you return from your first expedition
- Fixed list-style text (such as floor special rules) not being translated
⚖️ Balance
- Sacred Favor — 160 → 250 Devotion. Its effect changed from destroying the rune on removal to drawing the rune out into an empty vial intact, a large increase in real value that the price never reflected. The shop description has also been corrected to match the actual effect (an empty vial is required to use it)
🔧 Bug Fixes
- Fixed a companion whose recruitment condition ran along a single track, making them permanently unrecruitable depending on how you played (either of two paths now works)
- Fixed world labels and titles rendering with mismatched fonts
- Fixed the battle results screen not scrolling when its contents ran long
- Fixed merit (EXP) progress that could display differently between your character and companions
Thank you for continuing your pilgrimage.