[] Reworked the new-game flow — after creating your character, you go straight into your first fight, absorb your first rune, then arrive in town [] Changed the first rune skill to "Bash" (melee hit + stun) [] Added block/parry guidance [] Your first rune removal at the temple is free
Combat & Quality of Life
[] Redesigned the ESC pause menu — escape with a Return Stone / Reflux Stone, or retry. To avoid accidental ESC presses, you now hold ESC to open it, only Retry and Quit are available, and uses are limited (5 times) [] Fixed a bug where a successful block still caused stagger/knockback
Changed the block combat log to "N% reduced (M damage taken)"
Codex & Info
[] Added a Stats tab to the codex, and tidied up damage-stat / status-effect / element labels [] Passive charge gauges are now shown (Gochi, Grudge Lord, Titan's Might)
Titan's Might now starts with slightly higher rage, and its gauge fills faster on attack
Floor 5 & Scars
[] Adjusted monster/rune stats in the Frost Canyon and Flame Canyon [] Changed how Scars are generated — a Scar now appears as soon as you enter an expedition
On Floor 2, just enter the region you want on the expedition day a Scar spawns
Visuals
Cleaned up boss-kill and skill effects
Bug Fixes
[] Stabilized the windowed/fullscreen mode toggle [] Rune panel now keeps its scroll position [] Fixed victory-screen alignment [] Fixed a currency label error in the treasure popup