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Brimir: Pilgrimage to the HeartEventsBrimir v828 Update
In-game event

Brimir v828 Update

Brimir: Pilgrimage to the Heart · published 7 Aug 2026, 11:27 UTC

All eventsPlayers around this dateRead on Steam

Onboarding


    [] Reworked the new-game flow — after creating your character, you go straight into your first fight, absorb your first rune, then arrive in town
    [] Changed the first rune skill to "Bash" (melee hit + stun)
    [] Added block/parry guidance
    [] Your first rune removal at the temple is free

Combat & Quality of Life


    [] Redesigned the ESC pause menu — escape with a Return Stone / Reflux Stone, or retry. To avoid accidental ESC presses, you now hold ESC to open it, only Retry and Quit are available, and uses are limited (5 times)
    [] Fixed a bug where a successful block still caused stagger/knockback
  • Changed the block combat log to "N% reduced (M damage taken)"

Codex & Info


    [] Added a Stats tab to the codex, and tidied up damage-stat / status-effect / element labels
    [] Passive charge gauges are now shown (Gochi, Grudge Lord, Titan's Might)
  • Titan's Might now starts with slightly higher rage, and its gauge fills faster on attack

Floor 5 & Scars


    [] Adjusted monster/rune stats in the Frost Canyon and Flame Canyon
    [] Changed how Scars are generated — a Scar now appears as soon as you enter an expedition
  • On Floor 2, just enter the region you want on the expedition day a Scar spawns

Visuals

  • Cleaned up boss-kill and skill effects

Bug Fixes


    [] Stabilized the windowed/fullscreen mode toggle
    [] Rune panel now keeps its scroll position
    [] Fixed victory-screen alignment
    [] Fixed a currency label error in the treasure popup
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