Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Pound for Pound DemoEventsMajor Update #1: Living Promotion
Major update

Major Update #1: Living Promotion

Pound for Pound Demo · published 8 May 2026, 19:40 UTC · build 23151902

All eventsPlayers around this dateRead on Steam

Fighters Have a Voice

Fighters Have Their Own Agendas

Your roster is no longer just waiting to be booked. Fighters now have their own goals, frustrations, demands, and career plans, and they expect your promotion to take them seriously.

Contenders may push for title shots. Veterans may demand better placement. Rivals may call each other out. Underpaid stars may ask for raises. Fighters who feel overlooked, mistreated, or badly booked can lose trust in your promotion.

Negotiate, Promise, or Push Back

When a fighter wants something, you decide how to handle it. You can accept their request, make a counter-offer, defer the conversation, decline outright, or promise something down the line.

Those choices matter. Keep your word and fighters will remember it. Break promises, pass over contenders, or force bad matchups, and the locker room will remember that too.

What Fighter Agency Adds

- Fighters can request title shots, rematches, specific opponents, main card placement, main events, home-region fights, pay raises, or releases.

- Fighters react to proposed bouts based on rankings, momentum, rivalries, short notice, title paths, teammate conflicts, personality, and promotion trust.

- Promises and counter-offers can resolve through future bookings or fight results.

- Fighter morale, career satisfaction, and trust now change based on how you manage the roster.

- The new Personnel Department helps you track requests, promises, rivalries, and locker-room health.

Female Fighters, 14 Weight Classes

Pound for Pound now features 14 weight classes, giving your promotion a much larger and more flexible fighting landscape to build around. From Heavyweight down to Strawweight, the game now supports the full shape of modern MMA.

Women fighters are now part of that world, with women’s divisions, rankings, signings, matchmaking, commentary, and fighter images supported throughout the game.

Build Across Every Division

Run a focused regional promotion with only a few divisions, or grow into a global powerhouse with champions across the full weight-class map. Each added division creates new contenders, new prospects, new title pictures, and new matchmaking problems to solve.

What’s Included

- Men’s Heavyweight
- Men’s Light Heavyweight
- Men’s Middleweight
- Men’s Welterweight
- Men’s Lightweight
- Men’s Featherweight
- Men’s Bantamweight
- Men’s Flyweight
- Men’s Strawweight
- Women’s Featherweight
- Women’s Bantamweight
- Women’s Flyweight
- Women’s Strawweight
- Women’s Atomweight

New Image Pack

A New Look for the Fight World

The new Pound for Pound Base Pack gives fighters a more grounded, consistent visual identity across the entire game. Portraits now feature a hand-drawn, hyperreal style with more realistic proportions, helping the roster feel more authentic and less generic.

Built to support the expanded division system, the pack includes coverage for all 14 weight classes, including women fighters. Whether you are scouting a heavyweight knockout artist or building around a women’s atomweight prospect, the game now has a stronger visual foundation for the fighters who define your promotion.

Full Patch Notes:


New Features & Improvements

  • Pound for Pound now supports 14 weight classes including women’s divisions.

  • New game creation now lets you customize your game world before starting a save. You can choose which weight classes exist, pick from world presets like Full World or Classic Five, and simulate 1 to 10 years of history before your promotion begins.

  • The new Pound for Pound Base Image Pack has been added.

  • The new Personnel Department centralizes the human side of your promotion. Requests, promises, rivalries, callouts, roster sentiment, and locker-room health now live in one place.

  • Fighters now have agency over their careers. They can request title shots, rematches, specific opponents, main card placement, main events, home-region fights, pay raises, or releases, and your responses can affect trust, morale, satisfaction, and future relationships.

  • Booking now includes fighter negotiation. Fighters can react to proposed bouts, push back on bad matchups, ask for compensation, and accept promises or sweeteners that help get difficult fights signed.

  • The new Matchmaking Board surfaces useful booking opportunities. It suggests fights based on callouts, promises, title paths, rivalries, and promotion fit while excluding fighters already booked on the active card.

  • Event size is now a meaningful strategic choice. Small, medium, and large events have different expectations, with bigger cards requiring deeper lineups but offering greater prestige upside.

  • Prestige has been rebuilt into a simpler, clearer system based on Card Quality, Event Importance, and Show Quality.

  • Milestones have been expanded, including new Promoter Trust achievements tied to promises kept, callouts booked, strong fighter relationships, undefeated title main events, and perfect-record champions. There are now enough legacy points available through milestones to unlock the full skill tree.

  • Sponsorships have been reworked into per-event partnerships. Instead of managing broad sponsor contracts, you now choose event sponsors with base requirements and bonus objectives tied directly to the card you are building.

  • The Bout Editor has been revamped into a fuller booking workspace. It now includes full-screen mode, richer fighter previews, profile access, pin-to-confirm selection, and negotiation surfaces.

  • The sidebar has been reorganized into clearer departments: Events, Fighters, Business, and World.

Bug Fixes

  • Fixed card rating and prestige calculations for events without a co-main bout, so missing optional slots no longer unfairly drag down the event score.

  • Fixed fighter profile modal layering so the close button remains clickable.

  • Fixed portrait assignment so saves, weekly processing, and background systems no longer consume fighter image slots unintentionally.

  • Fixed attendance result animations so they replay cleanly when revisiting the chapter.

  • Fixed milestone celebrations so one action can surface multiple completed milestones without animation issues.

  • Fixed rankings, signings, and booking screens showing divisions a promotion does not actually support.

  • Fixed global ranking milestones so they complete correctly even when milestone processing happens later than the original action.

  • Fixed an issue with the venue selection modal that could interfere with choosing or confirming a venue.

  • Fixed save deletion confirmation so the delete modal opens reliably from the save selector.

  • Fixed modal shortcut handling so closing one modal no longer risks disrupting shortcut prompts or controls for another active modal.

  • Fixed several modal and dropdown screens that could fail to load correctly after scene reloads.

  • Fixed event result capacity language that could blur together venue demand and venue fill rate.

More from Pound for Pound Demo

Other announcements

All events
Pound for Pound DemoGame update31 Aug 2026Rivals 0.7.4 Patch Notes - MacOS & Linux SupportNew Features - Native MacOS version of the game. - Native Linux version of the game. Linux players can now run the game without relying on a compatibility layer. - Marketing now scales with the size of your promotion. Run Community, Statewide, Regional, or National campaigns, each with an appropriate reach and Promotional Capital cost. - Fighter Overall grades have been slightly re-tuned to ref…Pound for Pound DemoGame update22 Aug 2026Rivals v0.7.3 Patch NotesNew Features - Fight Hype, Card Grade, City Demand, Attendance, Event Size, and Venues have been rebuilt as one unified system. Each matchup receives an intrinsic Fight Hype. Those fights influence the Card Grade based on their position on the card. The Card Grade combines with your promotion and local City Hype to create attendance demand. - Fight Grades have been retuned to better distinguish…Pound for Pound DemoGame update8 Aug 2026Rivals 0.7.2 Patch Notes - Significant Rivalry UpdatesNew Features Outcome Posters - Added a new family of Outcome Posters for presenting rivalries, promises, Star Power, Fight Hype, fighter relationships, Locker Room Reputation, and other promotional outcomes. - Outcome Posters provide a consistent visual language across the Matchmaking Board, Marketing, and Media Relations. - Media Relations fallout now uses Outcome Posters to show exactly what…