New Features
- Fight Hype, Card Grade, City Demand, Attendance, Event Size, and Venues have been rebuilt as one unified system. Each matchup receives an intrinsic Fight Hype. Those fights influence the Card Grade based on their position on the card. The Card Grade combines with your promotion and local City Hype to create attendance demand.
- Fight Grades have been retuned to better distinguish weak, ordinary, exciting, and exceptional fights. Fights also receive a tag such as Ground and Pound, Body Shot Finish, or Submission Heavy, showing what kind of fight it was.
- Promotions can configure three or five round defaults for title fights, main events, and co-main events.
- Fighter withdrawals now identify who pulled out throughout the event flow.
Improvements
- Fighters missing weight has been greatly reduced.
- Weight-cut risk now accounts for the size of the cut, Weight Cut Tolerance, reliability, and actual preparation time. Replacement fighters and rescheduled bouts retain their own preparation history.
- Fighter development now follows each fighter’s remaining potential, learning aptitude, work ethic, activity, and gym quality.
- Grounded fighters who want the fight standing now prioritize escapes and get-ups. Hurt fighters focus more strongly on survival, while skilled guard fighters remain willing to work from underneath.
- Fighters coming off losses no longer make generic pay-raise or main-event demands, and champions avoid calling out recently defeated contenders. Rivalry-driven and comeback requests remain possible.
- Milestones screen now separates Advancement from the Milestone list.
- Short notice warnings now show the fighter's actual available camp after accounting for recovery and injuries.
- Card Builder now distinguishes a fighter competing in their hometown from appearing elsewhere in their home state.
- Media Fallout can scroll when a response creates more cards than fit on screen.
Bug Fixes
- Fixed grappling-heavy fights being graded as though little happened. Active offense, advances, reversals, escapes, submission threats, and productive control now contribute without rewarding passive holding.
- Fixed fighters in shallow divisions treating too many reasonable opponents as beneath them.
- Fixed changing an event’s city leaving Fight Hype, event projections, and venue comparisons based on the previous location.
- Fixed historical event grades changing as the promotion grew.
- Fixed withdrawn fighters reaching weigh-ins or competing before a replacement was secured.
- Fixed free-agent markets expanding into oversized inventories and generating duplicate rookies.
- Fixed the win and add a fight promise failing when the promise resolved on the fighter's final bout.
- Fixed failed opening offers in poaching battles leaving fighters incorrectly eligible to be poached again.
- Fixed promised TV or PPV main events triggering another negotiation instead of immediately settling the promise.
- Fixed failed rivalry leverage incidents placing feuds on cooldown even though no demand or incident reached the player.
- Fixed the Fighter Profile showing rivalry stages that differed with the Matchmaking Board.
- Fixed cross-division rivalries appearing as bookable matchups.
- Fixed Prospect Check media cards showing world rankings while describing a fighter's place within the promotion.
- Fixed changing a bout's card tier corrupting its position and disabling reorder controls.
- Fixed Marketing pitch choices rerolling after another slot was committed.
- Fixed the vacant-title alert remaining active after a title fight was booked.
- Fixed custom numbered events having their entered names rewritten.
- Fixed jabs incorrectly triggering damage-based TKO stoppages.
- Fixed missing playback data trapping players in an incomplete Fight Viewer.
- Fixed Championship Lineage slowing down on long histories and losing details from older fights.
- Fixed re-sign modal requiring scrolling.