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Die for the Rat King Demo›Events›Demo Released + Pledge to Update
Community

Demo Released + Pledge to Update

Die for the Rat King Demo · published 3 May 2026, 23:07 UTC

All eventsPlayers around this dateRead on Steam

Today I released the first demo of Die for the Rat King. I've worked around the clock for the last 72 hours to get a first build that can represent the vision. I estimate I've done about a fourth of the development for a full release, so expect bugs, a lack of content and, above all, balancing issues.

Why did I release it this early? I think it's time for feedback and to start building a community. This is not the kind of game that should be built behind locked doors. The invite to Discord never expires for anyone who wants to be part of building a great game.

With this, I also pledge that I will update the game daily for at least the first week! Not only bug fixes, but hopefully the implementation of additional ideas, features I have disabled, and tweaks to the balance.

More from Die for the Rat King Demo

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In-game event26 Jul 2026Demo Update!A new demo update is live today! I've probably forgotten half the changes in this release, but I've listed the main highlights below. Give it a spin, and as always, let me know what you think here or in our Discord! · New feature: Enemy type specific "Quirks" such as heal and double attack. · New feature: Speech bubbles! · New enemy: Pindle! · New GFX: Added new enemy sprites and states, cleane…In-game event1 Jun 2026Demo Update Packed with Fresh Stuff. Including a Puppy!I've worked hard on updating the demo over the last few weeks, and here are some of the highlights! A lot of these changes originate from community ideas. Join our Discord to participate! Changes · New Event: Puppy. Petting it might reward you (or hurt you). · New Event: Trader. Buy and trade stuff. · New Event: Wise Turtle. Spend your XP more wisely, and make sacrifices for knowledge. · New Ev…In-game event5 May 2026Updates to loot and moreHi all! The demo has been out for two days and I have received some feedback. Todays update: · Hard and Elite enemies may carry loot including keys to open locked gates. · Bosses always drop a ring or a die. · Graves now appear more frequently. · Some UI and VFX fixes for loot. · Windowed mode improved. If you have feedback, please let me know and I try to make an additional new update tomorrow…