Today I released the first demo of Die for the Rat King. I've worked around the clock for the last 72 hours to get a first build that can represent the vision. I estimate I've done about a fourth of the development for a full release, so expect bugs, a lack of content and, above all, balancing issues.
Why did I release it this early? I think it's time for feedback and to start building a community. This is not the kind of game that should be built behind locked doors. The invite to Discord never expires for anyone who wants to be part of building a great game.
With this, I also pledge that I will update the game daily for at least the first week! Not only bug fixes, but hopefully the implementation of additional ideas, features I have disabled, and tweaks to the balance.