A new demo update is live today! I've probably forgotten half the changes in this release, but I've listed the main highlights below. Give it a spin, and as always, let me know what you think here or in our Discord!
New feature: Enemy type specific "Quirks" such as heal and double attack.
New feature: Speech bubbles!
New enemy: Pindle!
New GFX: Added new enemy sprites and states, cleaned up some of the art, plus a nicer dashed line around dice.
Update: Completely rewritten maze generator with automatic level validation (no more locked gates without keys!). Note: The new rules might have thrown the balance off a bit again.
Update: Implemented new anti-stacking prevention for dice throws.
Update: Void numbers can now contribute to hands! For example, if 4 is void, 2-3-4-5 still counts as a small straight (though the 4 itself isn't counted in the score).
Update: Grave doesn't steal rerolls anymore, but has 2x HP compared to before.
Bug fix: Fixed invisible dice.
Bug fix: Resolved performance issues by removing unnecessary updates on tick.