Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Wizard TournamentEventsWizard Tournament One Point Oh!
Major update

Wizard Tournament One Point Oh!

Wizard Tournament · published 11 Sep 2026, 08:28 UTC · build 25247915

All eventsPlayers around this dateRead on Steam

New assets, bitmapping, redrawing, edge cleaning, edge softening, light sources, audio, animations, you name it i've been working on it. This updates main focus is on polish and rounding out the games experience, feel and atmosphere.Before we get into the patch notes, I want to once again thank every single Wizard who has been helping me shape the game. Thank you.Personal profile that tracks over 300 different stats across your battles
in-depth post battle stats Complete Visual Overhaul
NEW ITEMS
Aegis of Power — Rare, 30g. A Light and Physical shield with a 6-second cooldown that grants 20/40/80 Ward. Each cast steals 10/20/40 Power percentage points from a random enemy item and grants them to the item directly to its left for the rest of combat.


Blow Dart — Rare, 30g.
Deals 10/20/40 Damage and applies 5/10/20 Poison on a 5-second cooldown. Adjacent Projectile items gain 1/2/3 seconds of cooldown reduction


Chaos Bolt — Rare, 30g.
A Dark projectile dealing 30/60/120 Damage every 6 seconds. Each adjacent Dark item grants it 30/60/120% Power.


Voodoo Mask — Epic, 40g.
Every 6 seconds, it deals 10/20/40 Damage, restores 20/40/80 Health, and applies 5/10/20 Cleanse to each of Burn, Poison, and Bleed. Adjacent Dark items also gain 30/60/120% Power, combining defensive support with a strong offensive bonus.


Mimic — Epic, 40g.
A Dark treasure-chest creature dealing 5/10/20 Damage every 20 seconds. Each cast recruits an Uncommon/Rare/Epic item sharing at least one current tag with the item directly above it. Recruited items arrive at Tier 1 after combat, provided inventory space is available.


Progression has also been adjusted. Level 1 now requires 30 XP, with the requirement increasing by 15 XP per level: 30, 45, 60, 75, and onward. Each level-up adds 10 recurring income. Starting income is 50, including per-player income in co-op. Co-op retains its 1.5× XP requirement, rounded upward, and both players receive the income increase when leveling.

Artifacts can now appear from level 8, giving players an earlier chance to find them. Their base shop chance is 1% at levels 8–14, rising to 2% at level 15, 3% at level 17, 4% at level 19, and 5% at level 21 and beyond.

Existing items received the following balance and behavior changes:

ItemUpdated behavior

Alpha Wolf

Grants Creature to the items directly left and right at Tier 1, adjacent items at Tier 2, and items in its row and column at Tier 3.

Coiled Viper

Reacts to Shock from left/right items at Tier 1, adjacent items at Tier 2, and other items in its row or column at Tier 3.

Needleback Wasp

Gains 2/4/8 Thorns per attack and fires 1/2/3 extra projectiles at 10/20/30 tower Thorns.

Camp Fire

Grants 10/20/40 Heal to qualifying Creatures. Placing it in the tower’s center still extends its reach to every Creature.

Forest Nymph

Critical damage now scales to 2×/2.5×/3× normal damage across its tiers.

Totem of Unity

Grants 5/10/20% Power per unique qualifying element in its row and column.

Elemental Loom

Its maximum cooldown reduction now scales to 1/2/4 seconds.

Power Crystal

Grants 25/50/100% temporary Power, doubled to 50/100/200% for a Dark recipient. The charge lasts until the recipient casts; another cast from the same Crystal refreshes it.

Behemoth Heart

Shares its ability to gain Max HP from healing with left/right items at Tier 1, adjacent items at Tier 2, and row/column items at Tier 3. The additional Max HP lasts for the battle.

Static Fan

Now deals 25/50/100 Damage. Critical strikes from adjacent Air items advance its current cooldown by 1/2/3 seconds.

Vampire Bat

Poison adjusted to 7/14/28. Its healing continues to scale from current Poison.

Gauntlet of Midas

Grants the item directly to its left 1/2/3 Gold per cast.

Staff of the Frost Magus

Each cast grants Ward equal to 10/20/30% of current enemy Shatter.

Fluffy Bunny

Creates a Tier 1 Bunny in an existing empty block directly below at the start of each day. Newborns begin reproducing the following day. Its Tier 3 Apex transformation, 20 Damage, and 100% Life Steal remain.

Snowball

Gains 10/20/40 additional Shatter per adjacent Air item, alongside its existing 15/30/60 Shatter.

Barracks

Cooldown now scales to 15/12/8 seconds.

Verdict Mace

Heals after each hit for its own current Ward stat multiplied by 1/2/3. This includes item bonuses and Power; accumulated tower Ward does not determine the heal.

More from Wizard Tournament

Other announcements

All events
Major update28 Aug 2026Co-Op Coloring Update!I thought it would be a fun addition for players to be able to communicate in co-op mode to each other by drawing on the screen to show placement, purchase suggestions or realistically trolling. Hold right click to draw on the screen that both players can see. I have since completed flipping all item assets into higher quality, higher consistency art. King of the Hill has been reset back to fre…Wizard TournamentGame update23 Aug 2026Clean up UpdatePurity chalice and behemoth heart were causing too many issues. I am deploying an emergency update as well as resetting King of the Hill. I am including in this build quality of life improvements I was working on for the next Weekend update. Figured I might as well push what I have. Balance and Combat Overtime now scales with tower health. Its damage step is 0.4% of the lower tower’s Max HP, wi…Major update21 Aug 2026Balance and King of Co-OpAs somebody with a billion collective hours across games like Starcraft and Dota, the most fun and exciting times in those games were balance patches. Not because I was waiting for a nerf, but because it reopens the door for players to experiment again. Currently, the items that give permanent bonuses are still too much more valuable than the items that give temporary boosts. By slightly loweri…