Wizard Tournament · public · first seen
New assets, bitmapping, redrawing, edge cleaning, edge softening, light sources, audio, animations, you name it i've been working on it. This updates main focus is on polish and rounding out the games experience, feel and atmosphere. Before we get into the patch notes, I want to once again thank every single Wizard who has been helping me shape the game. Thank you. Personal profile that tracks over 300 different stats across your battles
in-depth post battle stats Complete Visual Overhaul
NEW ITEMS
Aegis of Power — Rare, 30g. A Light and Physical shield with a 6-second cooldown that grants 20/40/80 Ward. Each cast steals 10/20/40 Power percentage points from a random enemy item and grants them to the item directly to its left for the rest of combat.
Blow Dart — Rare, 30g. Deals 10/20/40 Damage and applies 5/10/20 Poison on a 5-second cooldown. Adjacent Projectile items gain 1/2/3 seconds of cooldown reduction
Chaos Bolt — Rare, 30g. A Dark projectile dealing 30/60/120 Damage every 6 seconds. Each adjacent Dark item grants it 30/60/120% Power.
Voodoo Mask — Epic, 40g. Every 6 seconds, it deals 10/20/40 Damage, restores 20/40/80 Health, and applies 5/10/20 Cleanse to each of Burn, Poison, and Bleed. Adjacent Dark items also gain 30/60/120% Power, combining defensive support with a strong offensive bonus.
Mimic — Epic, 40g. A Dark treasure-chest creature dealing 5/10/20 Damage every 20 seconds. Each cast recruits an Uncommon/Rare/Epic item sharing at least one current tag with the item directly above it. Recruited items arrive at Tier 1 after combat, provided inventory space is available.
Progression has also been adjusted. Level 1 now requires 30 XP, with the requirement increasing by 15 XP per level: 30, 45, 60, 75, and onward. Each level-up adds 10 recurring income. Starting income is 50, including per-player income in co-op. Co-op retains its 1.5× XP requirement, rounded upward, and both players receive the income increase when leveling.
Artifacts can now appear from level 8, giving players an earlier chance to find them. Their base shop chance is 1% at levels 8–14, rising to 2% at level 15, 3% at level 17, 4% at level 19, and 5% at level 21 and beyond.
Existing items received the following balance and behavior changes:
ItemUpdated behavior
Alpha Wolf
Grants Creature to the items directly left and right at Tier 1, adjacent items at Tier 2, and items in its row and column at Tier 3.
Coiled Viper
Reacts to Shock from left/right items at Tier 1, adjacent items at Tier 2, and other items in its row or column at Tier 3.
Needleback Wasp
Gains 2/4/8 Thorns per attack and fires 1/2/3 extra projectiles at 10/20/30 tower Thorns.
Camp Fire
Grants 10/20/40 Heal to qualifying Creatures. Placing it in the tower’s center still extends its reach to every Creature.
Forest Nymph
Critical damage now scales to 2×/2.5×/3× normal damage across its tiers.
Totem of Unity
Grants 5/10/20% Power per unique qualifying element in its row and column.
Elemental Loom
Its maximum cooldown reduction now scales to 1/2/4 seconds.
Power Crystal
Grants 25/50/100% temporary Power, doubled to 50/100/200% for a Dark recipient. The charge lasts until the recipient casts; another cast from the same Crystal refreshes it.
Behemoth Heart
Shares its ability to gain Max HP from healing with left/right items at Tier 1, adjacent items at Tier 2, and row/column items at Tier 3. The additional Max HP lasts for the battle.
Static Fan
Now deals 25/50/100 Damage. Critical strikes from adjacent Air items advance its current cooldown by 1/2/3 seconds.
Vampire Bat
Poison adjusted to 7/14/28. Its healing continues to scale from current Poison.
Gauntlet of Midas
Grants the item directly to its left 1/2/3 Gold per cast.
Staff of the Frost Magus
Each cast grants Ward equal to 10/20/30% of current enemy Shatter.
Fluffy Bunny
Creates a Tier 1 Bunny in an existing empty block directly below at the start of each day. Newborns begin reproducing the following day. Its Tier 3 Apex transformation, 20 Damage, and 100% Life Steal remain.
Snowball
Gains 10/20/40 additional Shatter per adjacent Air item, alongside its existing 15/30/60 Shatter.
Barracks
Cooldown now scales to 15/12/8 seconds.
Verdict Mace
Heals after each hit for its own current Ward stat multiplied by 1/2/3. This includes item bonuses and Power; accumulated tower Ward does not determine the heal.
| Depot | New manifest | Previous manifest |
|---|---|---|
| 4917741 | 8716494394447570710 | 8691267851785921397 |
| 4917742 | 4008885624161480995 | 1397978135200200420 |