
Happy Friday!
The Blood and Shock basic abilities have been completely overhauled. The Blood ability now dashes the character forward and does damage to all characters the blood mist touches. The Shock ability is now a shield that you can apply to any character or if none are hit, it will apply to yourself. This shield not only helps against single target projectiles but also does damage periodically to the enemy characters nearby.
Some other modifications were made to the freeze ability; it now heals zombies. Haunt now passes through targets making it hit everything in the path. This improves building damage reliability and hurting crowds.
Still making progress on putting in charge of displaying the impacts you have on the world. Cleaned up all the zombie abilities and the input mapping while possessing. Now every weapon has three abilities on it.
Blood - Dash forward harming enemies on contact
Bleed Debuff - When triggered, it attracts the seed or zombies if nearby
Freeze - Heals zombies
Haunt - Orb passes through and triggers damage on all enemies along the path
Shock - Apply a shield to another character or yourself that does damage periodically to nearby enemies
Death and Undeath should appropriately replicate to clients after reconnecting
Talent tree is now sorted for consistent placement
Roots look for corpses far more reliably
Thank you for checking out Defi's Devotion!