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Defi's DevotionEventsUpdate Friday #5
In-game event

Update Friday #5

Defi's Devotion · published 24 Jul 2026, 22:17 UTC · build 24268079

All eventsPlayers around this dateRead on Steam

Happy Friday!

The Blood and Shock basic abilities have been completely overhauled. The Blood ability now dashes the character forward and does damage to all characters the blood mist touches. The Shock ability is now a shield that you can apply to any character or if none are hit, it will apply to yourself. This shield not only helps against single target projectiles but also does damage periodically to the enemy characters nearby.

Some other modifications were made to the freeze ability; it now heals zombies. Haunt now passes through targets making it hit everything in the path. This improves building damage reliability and hurting crowds.

Still making progress on putting in charge of displaying the impacts you have on the world. Cleaned up all the zombie abilities and the input mapping while possessing. Now every weapon has three abilities on it.

Basic Ability Changes:

Blood - Dash forward harming enemies on contact
Bleed Debuff - When triggered, it attracts the seed or zombies if nearby
Freeze - Heals zombies
Haunt - Orb passes through and triggers damage on all enemies along the path
Shock - Apply a shield to another character or yourself that does damage periodically to nearby enemies

Bugs Fixed:

Death and Undeath should appropriately replicate to clients after reconnecting
Talent tree is now sorted for consistent placement
Roots look for corpses far more reliably

Thank you for checking out Defi's Devotion!

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In-game event11 Sep 2026Update Friday #8Happy Friday! It has been a very busy couple of weeks but here is an update anyway! Mainly, the issue of NPCs standing frozen in place after playing for a bit. Another minor change with larger implications is to building damage. Buildings take damage based on how much infection they hold. Now when your abilities damage the building, it also grows a little more infection. Bug Fixes: NPCs will de…In-game event28 Aug 2026Update Friday #7Happy Friday! Lots of updates to NPC and Hero behavior and tweaks all over. NPCs now fear zombies if not armed and flee. This also allowed me to replace the blind effect with a fear effect. When using the purple orb ability, stacks now cause fear. Within the simulation, NPCs produce Food for bring in more people. They also collect Wood, Ore, Mana, and Gold to produce Weapons and Spells. To give…Defi's DevotionGame update8 Aug 2026Saturday Morning Quick FixDiscovered last night that the Seed menu spawners were not working so this morning I got them fixed! Now when you ask the seed to spawn a root it spawns it directly in the simulation and the other systems pick up spawning the actor. This also allowed me to test more reliably those latter systems. Previously the NPCs had only an unreliable way to know their status from the simulation. This worke…