
## New Features & Optimizations
- Added a “Challenge Display Mode” option in Settings > Misc to control the display conditions of the challenge timeline.
- Added a "Reupload Score" feature to the main menu leaderboard ui. If a score fails to upload correctly after a level, you can use this feature to reupload it.
- Added a feature to play the top 10 leaderboard replays together.
- Added a "Clear Selection" button to the Level Rush interface.
- Replay speed can now be reduced to 0x (equivalent to pause).
- Optimized camera and object motion stability in replay mode.
- When clearing a level, if the score does not break the record but there is no local replay file, the current replay will be saved.
- Added caching functionality for downloaded replay files from the leaderboard.
- Level Editor adds more "Cliff" series components, as well as new "Lifter" and "Rail Block" series machinery.
- Level Editor adds custom ball presets.
- In MMO mode, added the command "/observe + ", e.g., "/observe 3". After entering, the camera will focus on the third player in the MMO player list.
- In Map Testing mode, added the command "/spawn" to set the current position as the respawn point.
- Added a setting to show or hide key press status in-game.
- Switcher can now be triggered by collision.
- Effective rain block height adjusted to 10.
- In the Workshop, Alpha Test maps are now only marked instead of being hidden.
## Bug Fixes
- Ball not centered after using Switcher.
- Switcher visual effects behave abnormally after rotation.
- Level Rush Mode displays levels in the wrong order after deselecting.
- Broken bridge effect incorrect in replay mode.
- Boat movement not recorded correctly in replay files.
- Door unlock status not recorded correctly in replay files.
- Player rolling sound effects not recorded correctly in replay files.
- Level sorting incorrect in user info interface.
- Errors when playing some old version replay files.
- Quick restart could still be used after level end.
- Rain particle intensity between 0~1 would not increase ball wetness.
## Level Adjustments
- 1-1: Expanded the area where the checkpoint tip disappears.
- 3-2, 3-4, 4-1: Fixed road issues in some locations.
- 5-2: In Section 4, the size of two block roads in the middle of section increased from 1 to 1.5.
- 5-4: Minor structure tweaks in Section 1, Section 4, and the last section.
- 1-c, 1-f, 2-c, 3-a, 3-c, 5-3: Added near dissolve effect in some locations.
- 1-d, 1-e, 3-a: Difficulty lowered to Hard; 3-d: Difficulty raised to Expert.
- 1-d: Reduced fog density.
- 3-a: Removed some decorative light balls in Section 1, minor structure tweaks.
- 3-b: Minor tweaks in Section 2.
- 4-a: Added a rain shelter area for paper balls in the last section.
- 4-b: Adjusted some road welds in Section 1, raised the fan at the end of Section 2, replaced the iron gate base near the wind tunnel.
- 4-c: Raised the end of Section 1, extended the boat connecting plank in Section 2.
- 4-d: Added a green supply in the last section.
- 4-f: Adjusted track welding in Section 3, repositioned the fan array in the second-to-last section, and completely redid the last section.
## Challenge Timeline Adjustments
- 5-2 3:45 4:20
- 5-3 4:20 5:05
- 5-4 7:45 8:55
- 2-d 5:20 6:15
- 3-a 4:55 5:40
- 3-b 5:20 6:20
- 3-c 8:00 9:20
- 3-d 5:50 6:45
- 4-a 4:00 4:45
- 4-b 8:30 9:55
- 4-c 8:15 9:35
- 4-d 7:35 8:45
- 4-e 5:00 5:45
- 4-f 7:10 8:25