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Ballex²: The Hanging GardensEventsBallex2 V1.1.1 Update
Game update

Ballex2 V1.1.1 Update

Ballex²: The Hanging Gardens · published 23 Jun 2025, 08:23 UTC · build 18952702

All eventsPlayers around this dateRead on Steam

- Adjusted dissolve parameters for FreeLook View and First-Person View.

- Added "Good" map tag to the Workshop interface; filter dropdown now displays all options.

- The difficulty tag on the custom map loading screen now matches the difficulty specified in the Workshop.

- Unified the orientation of all destination.

- Adjusted the playback logic for background music and ambient sounds.

- Test Map Mode is now available in MMO mode; when enabled, a "T" icon appears to the left of the avatar.

- Added instant teleport to respawn point in Test Map Mode; please set a key in the key settings.

- Added simplified console commands: /t = /testmap, /s = /spawn, /c = /clear.

- Console commands are now case-insensitive.

- Fixed the disappearing rail cap issue in 3-c replay mode.

- Fixed the alpha test tag issue in the Workshop.

- Fixed the re-upload score feature.

- Fixed background music issues.

- Fixed the Test Map Mode indicator issues.

- Fixed leaderboard score upload errors.

- Fixed the Mush Ball toggle animation in the achievements interface.

- Readjusted the rain wetness curve in custom maps.

- Fixed the issue where BME could not be used properly in offline mode.

- Added a "Copy GUID" button when map loading fails in Test Map Mode.

- All balls can now have their scale adjusted via code.

- Fixed the issue where player.ballType was ineffective.

- Fixed the issue where the editor API's ColorRGBA could not be created.

- Removed item.addComponent and item.removeComponent methods in-game.

- Modified the method for dynamically creating new components in-game to:  

  `scene.createItem(string templateName, Float3 pos, Float3 rot, Float3 scl) => Item`

- Added custom status bar functionality (full lifecycle control required). See the following functions:

    - `levelManager.createCustomStatusBar(string statusBarName, string iconPath, float[] marks, float value, string valueString, ColorRGBA color) => void`

    - `levelManager.setCustomStatusBarValue(string statusBarName, float value, string valueString, ColorRGBA color) => void`

    - `levelManager.destroyCustomStatusBar(string statusBarName) => void`

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