
- Added Gunpowder and Niter trade good icons.
- Settlers now show workable boundaries when selecting settler.
- Added religion icon to unit stacks for missionaries to display their religion type.
- Steam Cloud Saving Support.
- Load/Save dialog distinguishes between Single/Multiplayer games and support Cloud saves.
- Added ability to delete saves from in-game.
- Updated Minimap to render isometrically.
Merchant Guilds now requires Bureaucracy
Enlightment requires merchant guilds.
Gunpowder no longer needs merchant guilds.
Clockwork now requires mechanical engineering.
Steam Engine now requires Steel.
Railroad now requires clockwork.
Democracy now requires liberalism/economics
Centralized banking now requires democracy/corporation
Printing press no longer requires clockwork
- Fixed city center tile not changing visible yields on map.
- Fixed city center tile yields not being correct. Added 2 Food, 2 Production, 1 Gold to center.
- Fixed being able to move units while they're fortified.
- Fixed broken UI when backing to main menu from inside game.
- Fixed host sending map too fast to clients causing game to not load.
- Fixed PW unlocks not showing in build menu on the same turn a tech is unlocked via goodie hut.
- Changed Oasis from 1 food to 3 food.
- Fixed scenario "flooded fields" with incorrect science cost.
- Fixed Zoe Warlord unit being considered melee/frontline. Now stays in back line to do big flanking damage.
- Reduced culture output on city center tile from 4 to 2.
- Fixed terraforms not changing visually to the new tile type.
- Fixed trade goods being revealed by their bonus yields on map. Yields no longer apply until good is revealed.
- Fixed civilization bonuses not appearing on the map's tile resource icons.
- Fixed unit stack flags showing duplicates when moving camera in/out of view.
- Fixed capitol relocation partially showing capitol UI through darkness and fog.
- Fixed Public Works construction sprites not rendering across mirror boundary.
- Fixed Clear Improvement not working and complaining about "not being within borders"
- Fixed mirrored goodie hut/camp UI showing difficulty skulls incorrectly above villages.
- Fixed bug leaking workers and map tile highlights for cities the player doesn't control and when not inside the city inspector view.
- Fixed city UI is not updating correctly in darkness/fog of war.
- Fixed tribal village UI sometimes surviving after tribal village has been captured.
- Fixed pyramids effect granting forge not allowing iron to be smelted from iron ore.
- Increased Temple happiness bonus from 2 to 4.
- Increased Cathedral happiness bonus from 4 to 8.
- Units now walk on and off ships instead of teleporting inside them.
- Fixed religion spreading and AI religion tech prioritization.
- Fixed cities on rivers not being able to build ships.
- Implemented river vs coastal checks for certain buildings. Fishing docks now buildable on rivers.
- Implemented debug turn log stripping for release builds.
- Fixed missionaries not being consumed when spreading religion.
- Tribal villages, Ruins, and Warlord camps must now be cleared before Public Works can be built on their tiles.
- Fixed unfinished road counting as fully completed roads for trade good/resource connections.
- Fixed not all playable leaders showing up in single player quick start game panel.
- Fixed leader selection video sometimes playing the video in the wrong leader panel slot.
- Reduced size and verbosity of version text to make it readable in all main menus on 1080p.
- Fixed clicking on foreign cities opening dialog instead of allowing player to select unit stacks and city.
- Fixed halberdier having same stats
- Fixed pikemen not being able upgrade to halberdier.
- Fixed horsemen not upgrading into knights.
- Fixed not being able to overwrite save games.
- Fixed a performance problem with the TurnSimulation Update running while idle and eating FPS.
- Improved turn cycling performance.
- Merchant guilds now unlocks Knights.