
Have you ever wanted to relax and fish without a timer? Have you ever wanted to venture from the airship for a day without worrying about defending your ship from waves of evil fish? Then day trip mode is for you!
Cooked fish and certain materials are now consumable. The new hotbar gives you extra inventory space and a quick way to use consumable items.
Cook fish at campfires, sit on benches, trade with wandering traders, and craft useful consumables during fishing trips at the new mainland workshop.
Fishing rods are no longer optional! Equip your fishing rod in the new hotbar to fish. Bobbers, hooks, and lures can now be attached to fishing rods.
The backpack now has protected slots! Items or fish stored in these slots will be saved even if you fail to extract from a fishing trip. The upgrade bench has a new upgrade to increase the number of protected slots.
This update includes widespread updates to networking systems to improve multiplayer performance and reduce lag when performing actions like crafting and picking up items.
Campfires, benches, and wandering traders can now spawn on fishing islands
Tonics can now be drank during fishing trips
Removed backpack and helm fishing gear inventories
Removed helm tonic inventory & tonic slot upgrade bench upgrade
Added quest to unlock "Day Trip" difficulty ("Extract successfully")
Updated Dog unlock quest requirement to "Extract successfully on at least Veteran difficulty" (Previously "Extract successfully")
Size-based lures no longer boost the generation of fish shadows of specific sizes and instead provide a chance for a fish that appears to be one size, to generate a fish of a different size.
Reworked Seamaster's Rod, Coin Bobber, Key Lure, Gold Hook, Gilded Rod, Magnetic Hook, Magnetic Bobber, Lightweight Rod, Heavy Duty Rod, and Heart Bobber
Added Health Tonic, Stamina Tonic, Key Tonic, Aromatic Tonic, Blue Tonic, Junky Tonic, Gambler's Tonic, Goopy Tonic, and Sugary Tonic
Removed Elixir
Added consumable effects to 47 materials
Only one of each type of interactable may now spawn on each fishing island
Increased tonic and fishing gear container drop rates
Increased cast meter speed on Greenhorn difficulty and decreased cast meter speed on other difficulties
Added additional difficulty modifier to catch minigames based on fish rarity
Reduced base fish attraction range
Reduced fishing fish base spawn rate
Cricket Lure now boosts tiny fish chance only (previously tiny and small)
Heavy Plug Lure now boosts huge fish chance only (previously large and huge)
Tonic Tonic can now give tonics that have already been drank (including itself)
Reduced fishing difficulty during tutorial
Reduced maximum number of enemies
Reduced enemy base health and health scaling
Reduced enemy damage scaling
Updated weapon haste formula so +10% haste is equivalent to +10% fire rate
Reworked many weapon stats
Updated item and fish drops
Added background dimming effect to interfaces
Added animation when items moved between inventories
Added interactable outline highlight effect.
Adjusted interface sizing
Tonic effect icons now stack
Adjusted item hover popup
Updated input key icon visuals
Increased input prompt size
Improved panel background cursor reactivity
Updated tutorial highlighting effect
Added input key images to tutorial text
Added "Escape" and "Tab" key bindings for closing most interfaces.
Holding control when dragging an inventory item now moves only 1 of that item.
Reworked many tutorials
Added cooking tutorial
Added blueprint tutorial & guaranteed blueprint drop
Fixed UI jittering
Fixed UI shadows rendering over transition effects
Fixed blueprints appearing as normal items in extraction loot highlights
Fixed issue allowing blueprints to be recycled like normal items
Fixed item info popup visual glitches
Fixed bubble transition effect being stretched on non 16:9 resolutions
Fixed Glass Cannon Tonic incorrectly effecting fishing too
Fixed Chum Lure incorrectly boosting all fish generation, not specifically sharks
Fixed non-host player ships being reset on run start
Fixed issue causing host in multiplayer to occasionally not lose their backpack contents after failing to extract
Fixed various tutorial sequencing edge cases
Fixed issue that could cause upgrade options to not appear when leveling-up for non-host players during multiplayer
Fixed enemies not spawning near non-host players when far from host player during sea battling
Fixed issue causing difficulty to scale each day much faster than intended