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Aftergrowth Playtest›Events›Dev Build 208, Aug 31st
Game update

Dev Build 208, Aug 31st

Aftergrowth Playtest · published 8 days ago · build 25050346

All eventsPlayers around this dateRead on Steam

Enemies
- Normal walking is sneaking now; sprinting is what gives you away — both footstep radius and the vision cone scale off it
- Lose their sightline and they search instead of b-lining: they go to where you were last seen, look around for ~6s, and say so out loud
- Factions fight each other, and a raider whose nerve breaks will flee
- That "run at you then run away" was morale, not a bug — kept, since you liked it
- Raiders stopped replanning their path every frame on an empty result

The tablet
- Rebuilt as a landscape device, three pages (Carried / Make / Map), reached by icon buttons built into the case rather than text
- Battery on the screen — flashes red when flat, green while charging
- Maps fill the glass, load at full quality on the first press, and no longer re-derive discovered paths every visit
- Map sheet loads on first world load instead of on demand
- Back button; the outside footer and the way-home HUD thought are gone

Steam & Discord
- A shipped desktop build launches through the Steam client
- Discord shows the game as an activity, with days survived and party size, plus the art assets

Bug fixes
- Wall torches blocked movement; also removed the grey bracket from the art
- Chests could be opened through a wall, and trees planted through one from inside — both closed
- Sleeping animals now put their heads on the ground
- Stamina regenerates faster when food and water are fullish
- Dropped items and enemy loot get cleaned up after a set number of days; player-built things never touched
- Footsteps read the replicated sprint flag — teammates were loud on every other screen
- A raider on a spike bed heard its own feet and searched for 6s while being stabbed
- Torch flames were shading themselves — it was the torch's own lamp, not the roof
- Pressing BUILD in the first seconds of opening the pack could hit a rebuild that freed the button mid-press
- The export smoke test was starting Steam on your desktop four times a run — that's the prompt you saw

More from Aftergrowth Playtest

Other announcements

All events
Aftergrowth PlaytestGame update7 Sep 2026Dev Build 230, Sep 6th• World Activity, Storm Audio & Performance Update The world feels more alive, storms sound fuller, and several causes of frame-time spikes have been addressed. A More Active World - Traders tend gardens, NPCs carry out camp tasks, and animals graze and drink. - The introductory trader is positioned along the early progression route. - Animals choose feeding spots clear of walls and fences. Vis…Aftergrowth PlaytestGame update6 Sep 2026Dev Build 229, Sep 6th• World, NPC & Audio Improvements - Improved terrain blending to reduce visible tile grids and straight texture transitions. - Softened the edges of vine patches and burn scars. - Improved sun and contact shadows across characters, animals, trees, buildings, and ground objects. - Updated main-menu lighting and shadows to better match the game world. - Adjusted tree textures for a more consisten…Aftergrowth PlaytestGame update2 Sep 2026Dev Build 215, Sep 2ndSmoother on Steam Deck and phones · Fixed the frame-time stutter while running across country. The game was building each new chunk of the world in a single frame; it now spreads the work over several frames, so the Deck, and phones and tablets, should no longer drop frames every time a new column of chunks comes into reach. · The loading screen now loads a wider ring of country around you befo…