Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Aftergrowth Playtest›Events›Dev Build 230, Sep 6th
Game update

Dev Build 230, Sep 6th

Aftergrowth Playtest · published 47 hours ago

All eventsPlayers around this dateRead on Steam

• World Activity, Storm Audio & Performance Update

The world feels more alive, storms sound fuller, and several causes of frame-time spikes have been addressed.

A More Active World

- Traders tend gardens, NPCs carry out camp tasks, and animals graze and drink.
- The introductory trader is positioned along the early progression route.
- Animals choose feeding spots clear of walls and fences.

Visual Improvements

- Improved shadows for player-built houses and log cabins.
- Reduced overly dark patches and indoor light leaks.
- Improved fence grounding and bed placement against walls.
- Refined fog appearance.
- Restored action animations when holding attack or use.

Storm Audio

- Reworked nearby and distant thunder with deeper rumbles and more natural decay.
- Thunder rolls can overlap without abruptly cutting each other off.
- Improved heavy-storm wind with fuller sound and varied gusts.

Quality of Life

- Dropped backpacks are marked on the map after death.
- Battery charge now affects only the map; inventory and crafting remain usable without power.

Performance

- Reduced frame-time spikes when entering towns, encountering enemies, and streaming terrain.
- Improved performance around fires, lightning, and wildlife spawning.
- Reduced map-drawing overhead.
- Inventory and crafting pages now prepare during loading and reuse their interface elements, reducing hitches when opening or switching tabs.

More from Aftergrowth Playtest

Other announcements

All events
Aftergrowth PlaytestGame update6 Sep 2026Dev Build 229, Sep 6th• World, NPC & Audio Improvements - Improved terrain blending to reduce visible tile grids and straight texture transitions. - Softened the edges of vine patches and burn scars. - Improved sun and contact shadows across characters, animals, trees, buildings, and ground objects. - Updated main-menu lighting and shadows to better match the game world. - Adjusted tree textures for a more consisten…Aftergrowth PlaytestGame update2 Sep 2026Dev Build 215, Sep 2ndSmoother on Steam Deck and phones · Fixed the frame-time stutter while running across country. The game was building each new chunk of the world in a single frame; it now spreads the work over several frames, so the Deck, and phones and tablets, should no longer drop frames every time a new column of chunks comes into reach. · The loading screen now loads a wider ring of country around you befo…Aftergrowth PlaytestGame update2 Sep 2026Dev Build 214, Sep 2ndAftergrowth update — people on the road, a richer east, and a new look People on the road · Strangers now stop and speak when they walk over to look at you. Press E to say hello, or swing at them and see how they take it. · Earn a stranger's trust and a hello opens their trade board right there on the road. Each of the five people in your world carries their own board, with their own stock that…