Two small fixes this week -
Fixed issue where 'you saw a monster' popup sometimes fired too early
Fixed an issue which could have resulted in the sneak key being stuck down
Up on the open beta branch now is a new build with some rendering optimisations for slower computers. Dungeons of Freeport is the kind of game people with older machines often play (people even play the linux/arm build on raspberry pis) so rendering optimisation is another priority for the next week or so!