
Hey everyone, hope you are doing great, and that the heat is finally dissipating - it's been really hot here, and tough to work at normal pace, but I still move forward as always. While continuing to work on the full game, I've made some updates that would also be beneficial for the demo, so here's the change log:
BUG FIXES
• Fixed a bug related to the collectables UI system
• Fixed some light probes issues in CH3 starting area
• Fixed a bug related to the Sticky Bomb clearing too early
UI & QUALITY OF LIFE
• Updated some menu buttons in the player tablet
• Updated some colors in the player tablet main menu
• Updated the subtitles frame background UI
• Updated the subtitles text color for major visibility
• Added a Hints tab in the Leo's Wiki section of the player tablet (will be useful later in the game)
• Added a new option to allow for suspended backpack when released (needs to be toggled in options)
• Added a new option for the player belt to follow HMD orientation (needs to be toggled in options)
• Added a new option to release pistol ammo mag with button (needs to be toggled in options)
STICKY BOMB
• Updated VFXs and SFXs
• Updated Bomb Physics
• Increased base velocity activation trigger threshold
• Increased base explosion range
OTHER
• Updated metallic impact VFXs with a softer flash glow blend
• Added some vegetation in the Loading Level
• Replaced grass and added vegetation in the Main Menu
For bug reports or questions: https://www.avropolis.com/contact/
NOTES: I want to replace the main grass asset I've used in the demo, and around some parts of the game, as it does not reflect the final quality and polish I'm trying to achieve overall, but I haven't found the best asset to replace it so far. I've played around with some other assets I purchased (a few), and only one seems to be better. I've replaced the grass that was in the main menu scene with this new asset for now, and eventually will replace the old grass across Chapter 3 and update the demo again.
Thanks again for your invaluable feedback and trying out the demo, it means the world to me!
Don't hesitate to contact me, or join the Discord server.
I'm always open to feedback! :)
Until next time,
Marco.