Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
AVROPOLIS Demo›Events›AVROPOLIS DEMO — PATCH 1f
Game update

AVROPOLIS DEMO — PATCH 1f

AVROPOLIS Demo · published 2 months ago

All eventsPlayers around this dateRead on Steam

Here's the patch notes for the latest demo update (1f) - as I continue to work on the main game and things get updated, fixed or adjusted, I will update the demo as necessary.Thanks again to everyone that played so far and especially to those that provided invaluable feedback, which continues to shape development, and helps me understand what needs to be updated, or fixed.[PATCH NOTES FOR UPDATE 1F]

General

  • Improved tablet UI: replaced the tablet background for collectables and journal entries to improve readability; updated several tablet buttons and icons.

  • Added "Leo's Wiki" — a quick reference field-guide accessible from the tablet main menu.

  • Added a new demo completion leaderboard (opt-in).

  • Added a new first-launch quick setup UI flow.

  • Added watch vibration and bell-shake animation for notifications; replaced watch notification SFX.

  • Created new VFX for transferring journals and collectables to the watch, once they dissolve.

Gameplay & Collectables

  • Increased pistol base max ammo from 120 to 144.

  • Made scaling adjustments to collectables UI for better visibility.

  • Enabled force-grabbing for collectables and for the spider boss collectable when dropped.

  • Fixed flint grabbing point on the backpack, and replaced main grabbing pose to be more exposed.

  • Fixed journal entries and all tools snapping correctly into the hand pose when force-grabbed.

  • Replaced throwable barrels.

  • Adjusted spear hand poses and added a new hand pose for the velocity-triggered sticky bomb.

  • Spears should now be easier to grab; improved spear throwing and grabbing.

  • Improved knife throwing and fixed hand flipping when swapping knife hand poses.

Enemies & Bosses

  • Adjusted spider boss hitboxes and slightly refined spider boss scale.

  • Improved spider boss area entrance with enhanced instance veil VFX.

Environment & Props

  • Replaced boulder-trap SFX; adjusted the boulder trap pit impact area geometry.

  • Added vegetation inside the boulder trap pit.

  • Improved colliders on statues in safe room; statues are now grabbable and can deal minor blunt damage.

  • Water from the safe-room faucet now collides with the player’s hand.

  • Adjusted the lava walls materials to be less bright, and blend in better with the environment.

Polish & Fixes

  • Fixed all tools force-grabbing into proper hand poses.

  • Improved colliders and interactions across several props.

  • Various small fixes and balancing adjustments.

  • Fixed an issue related to sticky bombs not clearing properly on de-spawn.

- Marco

More from AVROPOLIS Demo

Other announcements

All events
In-game event8 Sep 2026Demo Patch 1hHey everyone, hope you are doing great, and that the heat is finally dissipating - it's been really hot here, and tough to work at normal pace, but I still move forward as always. While continuing to work on the full game, I've made some updates that would also be beneficial for the demo, so here's the change log: BUG FIXES • Fixed a bug related to the collectables UI system • Fixed some light…In-game event1 Aug 2026Demo Patch 1gHey everyone, this is a smaller update but some things have changed, and others have been added, as I continue to improve, and polish the game. Here's the notes: - Saferooms now have a dedicated playlist - New objective arrow added to watch - New dedicated weapon slots with icons in saferooms - Updated ammo pouch UI visualization - Ammo data now only appears if a weapon is equipped / grabbed -…In-game event15 Jul 2026Demo Patch 1f hotfixes and mini-boss update passHey everyone, based on player feedback and other tests I've been working on balancing the spider mini boss, and this is a first pass in making the encounter more fair, and manageable. It's a mixed update, here's the notes: - Removed a debug GUI label showing session playtime - Fix flipped grab point for the journal before the spider boss - Fix new sticky bomb grab pose - Fixed a bug related to…