These improvements apply across both the Demo and the Full Game. Our focus was on combat presentation, map gimmicks, UI, inventory, player controls, and overall system stability.
[Combat / Zombies]
Changed the Indifference Zombie so it attacks with a melee weapon instead of using its hands.
Adjusted zombie hit effect colors to appear darker.
Improved attack and hit animations for all zombies.
Improved the attack systems for all zombies.
[Maps / Environment]
Added new gimmicks to the Gas Station level.
Revised gimmicks in the Office level.
Adjusted item placement in the Office level.
Revised gimmicks in the Gas Station level.
Fixed a bug where the background music would not play when entering between the trucks in the Gas Station level.
Improved Gas Station level doors so they open more naturally in one direction.
Added new door objects to the Gas Station level.
Adjusted zombie placements in the Gas Station level.
Improved the presentation of the lying zombie in the Gas Station shop area.
Added new interaction gimmicks.
[Tutorial / UI]
Increased the horizontal size of the F1 tutorial text.
Added new tutorial text.
Improved the UI Check icon image.
Revised the Korean and English subtitles for the Gas Station level gimmicks.
[Player]
Improved the position and brightness of the player’s flashlight.
Fixed a player-related bug involving item collision.
Improved player movement animations.
[Inventory / Items]
Improved weapon and item icons.
Improved weapon name sorting and naming in the inventory.
Improved miscellaneous item sorting in the inventory.
Improved the names and contents of paper/document items in the inventory.
[Presentation]
Updated the ending credits.
Changed cutscene images.
[Systems]
Added a system that resets functional items when moving to the next level.
Improved the save system.
[Platform]
Completed basic Steam Deck launch testing.
Currently testing default Steam Deck key bindings.
The following updates apply only to the Full Game. These additions expand the experience with new levels, puzzles, gimmicks, enemies, and platform-related features.
[School Level]
Added the School level.
Added various puzzles to the School level.
Added various gimmicks to the School level.
Added a new zombie type to the School level.
[Park Level]
Added various gimmicks to the Park level.
Added a new zombie type to the Park level.
[Platform / Features]
Added Steam Achievements.