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DARK IN LIGHT Demo›Events›Developer Update Log & Patch Notes – April 2026
In-game event

Developer Update Log & Patch Notes – April 2026

DARK IN LIGHT Demo · published 4 months ago

All eventsPlayers around this dateRead on Steam

[General Updates]

These improvements apply across both the Demo and the Full Game. Our focus was on combat presentation, map gimmicks, UI, inventory, player controls, and overall system stability.

[Combat / Zombies]

  • Changed the Indifference Zombie so it attacks with a melee weapon instead of using its hands.

  • Adjusted zombie hit effect colors to appear darker.

  • Improved attack and hit animations for all zombies.

  • Improved the attack systems for all zombies.

[Maps / Environment]

  • Added new gimmicks to the Gas Station level.

  • Revised gimmicks in the Office level.

  • Adjusted item placement in the Office level.

  • Revised gimmicks in the Gas Station level.

  • Fixed a bug where the background music would not play when entering between the trucks in the Gas Station level.

  • Improved Gas Station level doors so they open more naturally in one direction.

  • Added new door objects to the Gas Station level.

  • Adjusted zombie placements in the Gas Station level.

  • Improved the presentation of the lying zombie in the Gas Station shop area.

  • Added new interaction gimmicks.

[Tutorial / UI]

  • Increased the horizontal size of the F1 tutorial text.

  • Added new tutorial text.

  • Improved the UI Check icon image.

  • Revised the Korean and English subtitles for the Gas Station level gimmicks.

[Player]

  • Improved the position and brightness of the player’s flashlight.

  • Fixed a player-related bug involving item collision.

  • Improved player movement animations.

[Inventory / Items]

  • Improved weapon and item icons.

  • Improved weapon name sorting and naming in the inventory.

  • Improved miscellaneous item sorting in the inventory.

  • Improved the names and contents of paper/document items in the inventory.

[Presentation]

  • Updated the ending credits.

  • Changed cutscene images.

[Systems]

  • Added a system that resets functional items when moving to the next level.

  • Improved the save system.

[Platform]

  • Completed basic Steam Deck launch testing.

  • Currently testing default Steam Deck key bindings.


[Full Game Exclusive Updates]

The following updates apply only to the Full Game. These additions expand the experience with new levels, puzzles, gimmicks, enemies, and platform-related features.

[School Level]

  • Added the School level.

  • Added various puzzles to the School level.

  • Added various gimmicks to the School level.

  • Added a new zombie type to the School level.

[Park Level]

  • Added various gimmicks to the Park level.

  • Added a new zombie type to the Park level.

[Platform / Features]

  • Added Steam Achievements.

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Game update23 May 2026Developer Update & Patch Notes – May 23, 2026\ · Improved a bug that occurred when clicking the LOAD button after selecting an empty slot. \ · Fixed an issue where Steam Deck key guide text was displayed incorrectly. \ · Improved an issue where clicking outside the inventory could trigger a melee attack. \ · Improved an issue where the mouse cursor would not appear when the shop or inventory was active. · Improved an issue where the mouse…In-game event22 May 2026Developer Update & Patch Notes – May 22, 2026\ · Improved the level design issue where zombies could not attack the player when hiding in the restroom. · Adjusted the overall lighting in the Office and Gas Station levels. · Added and removed certain lights in the Office and Gas Station levels. \ · Adjusted objective quest text so it remains visible for a longer duration. \ · Improved issues that occurred when pressing ESC or TAB while the…In-game event21 May 2026Developer Update & Patch Notes – May 21, 2026\ · Adjusted the display size of the Unreal Engine logo. · Improved an issue where the shop could not be closed with the ESC key. · Improved an issue where pickup widgets would not disappear after acquiring items or weapons. · Improved an issue where the E key input could be triggered repeatedly. · Improved an issue where healing items could display a negative amount. · Improved an issue where…