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Soul Savior PlaytestEventsSoul Savior : Patch0.0.3
Game update

Soul Savior : Patch0.0.3

Soul Savior Playtest · published 11 Aug 2026, 19:04 UTC · build 24678381

All eventsPlayers around this dateRead on Steam

Soul Savior — Alpha 0.0.3

A new update is now live! This update introduces a brand-new progression system, along with several gameplay improvements, visual feedback enhancements, and bug fixes.

The Soul Shop is Now Available!

The Soul Shop is finally here!

Use your Souls to purchase upgrades that will affect your future runs.

Discover 3 new Soul Essence currencies and decide how you want to invest your Souls.

How does it work?

  • You can only purchase upgrades that you have already unlocked during a run.
  • Each upgrade category has only one available slot.
  • Purchasing a new upgrade from the same category will replace your previous upgrade.

Choose your upgrades carefully!

Spell Improvements

AOE Range Preview

The AOE range preview is now automatically cancelled when you move or cast another spell, making spell casting smoother and more comfortable.

Dragon's Breath & Laser

A new spell completion animation has been added to their icons.

This visual feedback helps you understand that you need to keep the button held down to complete the spell.

Out of Mana

Trying to cast a spell without enough Mana will now display "OUT OF MANA".

Shop Improvements

  • Shop prices are now displayed in red when you don't have enough Gold.
  • The Shop interface has been redesigned and enlarged for better readability.

Better Visibility

Important characters and enemies can now be seen through walls with a subtle blue halo.

  • Civilians
  • Monsters
  • Merchant

This should make it easier to keep track of what's happening around you.

Player Death

Death now has a little more impact.

  • Added a camera movement effect when the player dies.
  • Added a dedicated death animation.

Bug Fixes & Improvements

  • Added a system to detect monsters that end up outside the playable map and automatically teleport them back to their spawn point.
  • Fixed an issue where the remaining enemy counter could be calculated incorrectly, sometimes becoming negative and potentially breaking the game.

Thank You!

Thank you for playing Soul Savior and helping us improve the game!

Every piece of feedback helps us make the game better. If you encounter a bug or have an idea, don't hesitate to share it on the Steam forums or on Discord.

More updates coming soon... 👀

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