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Draw Steel›Events›Walls and Floors!
In-game event

Walls and Floors!

Draw Steel · published 41 days ago · build 24449510

All eventsPlayers around this dateRead on Steam

Version 0.0.795 now available! Check out this Wallmaster video:

General Improvements

  • Improved automation for There Is No Space Between.

    • Caster & allies can step into a portal and select their destination adjacent to any other portal.

    • Force moving an enemy into a portal grants the force mover the option to select a destination for that enemy adjacent to a different portal. Stop the force move ON the portal for this to work.

    • Yes, if you put your portal at the edge of a cliff or pit and choose the wrong (or right?) destination square, a fall will occur.

    • Fixed range calculation - now honors range extension with void keyword.

  • Adding "Climbing Always Available" setting to allow climbing to occur at any time in a game.

  • Double click the top of the journal to minimize it

  • Correct Summoner's Fanged Musilex free strike range

  • Correct Summoner's Fanged Musilex Mawful strike adjacent targets options

  • Correct Null's Entropic Field discipline cost

  • Correct Summoner's Glade Pond - Folly Field 9th level advancement being available at all levels.

  • Correct Fury's 5-Ferocity ability options referencing "Rage"

  • Correct ignore damage immunity also ignoring weaknesses

  • Correct Talent's Soul Burn ability implementation note

  • Correct Talent's Gravitic Burst range increasing depending on HR available.

  • Correct Speak macro default language being unreadable to players.

  • Correct Elementalist's O Flower Aid, O Earth Defend difficult terrain affecting allies

  • All Trolls have had first pass implementation.

  • Undead Echelon 2 monsters have had first pass implementation.

  • Correct Conduit Characteristic Increases preventing selection

  • Correct Orc Bloodfire Burn death trigger preventing removal of minion

  • Abyssal Hyena Death Snap changed from Prompt to Auto trigger

  • Resolved an issue where the Gnoll Marauder's Cackletongue trigger could be triggered by abilities like Knockback

  • Some users were experiencing an issue where the Bind game mode to playlist toggle was not 'sticking'. A tentative fix has been shipped for this.

  • Frost Giant Snowblaster is now implemented

  • monsters get their own screen after battle showing their key stats

  • PDF's now have a table of contents view, and a side-by-side two-page view.

  • Any setting that is a checkbox can be bound by right-clicking on it and configuring a keybind to toggle it.

Floor Vision Updates

We have reworked how floors reveal and hide as you move between them, and added keyboard control for switching floors - including a hotkey players can use to look up through the levels above them.

Auto-Hide Floors on Selection

  • Selecting a floor now automatically reveals that floor and everything below it, and hides everything above it - so you no longer have to toggle eye icons by hand every time the party moves between levels.

  • On by default; turn it off under Settings > Map > "Auto-hide floors above the selected floor" to keep the classic behaviour where switching floors never changes visibility on its own.

  • Works the same whether you switch floors by clicking a row in the Floors & Layers panel or by using the new floor hotkeys.

Floor Up / Down Hotkeys (Director)

  • Two new bindable actions - Go Up a Floor and Go Down a Floor - let you step the active floor up or down from the keyboard, under Settings > Keybinds > Camera.

  • Navigating this way respects the auto-hide setting.

  • By default they are bound to ALT + Mousewheel Up/Down

"Look Up" on a Keybind (Players)

  • For players, the same Go Up a Floor / Go Down a Floor actions drive the existing "Look up" behaviour in your character panel.

  • Press up to peek one floor higher, again to peek higher still (as far as the map's Look Up rules allow), and down to step back toward your current floor.

  • You can even use the keybind mid-ability to target creatures that you're able to see that are on higher floors. Look out Yddraed, the Leech-lord!!

Defeat!

You won't be able to help but make things just a little tougher for your players so you can force them to look at this screen.

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