Hi, Ells&Pills is here!
Here is the third batch of game improvements. The next update will feature a ton of new content and will be released in the coming weeks.
This update includes the following changes:
- Added Polish localization. This applies to both the user interface and all in-game textures.
Thanks to some "Slavic magic," this is probably the closest translation to the original text yet. However, since I am not a native Polish speaker, rare (and completely unintentional!) translation typos might still pop up. Feel free to report them, and I’ll be happy to fix them. - Added an option to choose the language for in-game textures.
You can now separately configure the interface language and the texture language. - Reworked achievement descriptions.
Since this is a game about attentiveness—and that’s where the whole challenge lies—the new descriptions feel much more accurate and authentic. If someone ever needs hints for the anomalies, all that info can easily be found in the Steam Guides section or elsewhere. - Fixed the floor texture.
This is a very, very old cosmetic issue, and I know I could easily win the "Slowpoke of the Year" award for this one. But I finally used Krita to smooth out the barely visible outlines of symbols on the floor’s normal map. It will no longer throw off the most eagle-eyed players. - Updated the fluorescent lamp material.
This was another long-standing cosmetic issue that was just waiting for its turn. Now, the lamps render correctly in complete darkness. - Changed the elevator button panel texture.
Since the game now supports many different texture translations, this texture has been unified for everyone for optimization purposes. Instead of letters, it now features a universally understood color-coded green and red layout.
Best Regards,
Ells&Pills