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My Last Appointment›Events›Game Improvements
In-game event

Game Improvements

My Last Appointment · published 21 days ago · build 24832104

All eventsPlayers around this dateRead on Steam

Hi, Ells&Pills is here!

As I mentioned in the last update, changing the pricing model wasn't the end of the story. So, I’m happy to present an update featuring a series of game improvements.

This update includes the following changes:

  • Reworked anomaly spawn logic.
    Until today, this system was as simple as it gets—a flat 50% chance. Either it spawns, or it doesn't. Plus, other copies of the level were interfering, which could also lower the anomaly spawn rate on your current level. I completely rewrote this logic. Now, the base spawn chance is 50%, and if the roll fails, an extra 15% is added to the chance on the next turn. This loops until an anomaly finally shows up.
  • Added DLSS support.
    I should have added this a long time ago, along with a bunch of other things. But it is what it is. Better late than never. I’ve only tested it on my own PC, and the performance boost is around 75% to 125% over the base FPS, depending on the preset. Given how power-hungry Lumen GI is, I figure this option will come in handy for some of you.
  • Completely overhauled 5 anomalies. Yes, those annoying ones.
    To the people who managed to find all those infuriating benches and stands—you will forever be heroes in my eyes! Future players will have a much easier and less tedious time.
  • Added new themed items to the location. I won't say too much here; I'll just drop a picture below.
  • Changed the main menu music.
    Since I integrated DLSS, the new DLL files added about 100 MB to the game’s disk space. So, I replaced the music track with a shorter, looping one that weighs 10 times less, and also cleared out a couple of unused textures that should have been deleted from the project ages ago.
  • Minor logic fixes.
    Just some small tweaks that I didn’t write down and have already forgotten about.

I might throw in a few more hotfixes in the near future. I tested the game on my end and beat it 3 times with a full achievement reset. Everything works fine. But bugs will be bugs. So, as always, please report any bugs or issues you run into. On top of that, another major themed update is on the way for the game.

Best Regards,
Ells&Pills

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In-game event2 Sep 2026Game Improvements #4Hi, Ells&Pills is here! Although this is a pretty small update, it has (seemingly, lol) resolved the biggest issue, the cause of which I couldn't find or understand for over a year. Everything should work correctly now. This update includes the following changes: · Finally found and fixed the root cause of the issue with the final achievement. Laugh if you want, but I seriously couldn't underst…Major update31 Aug 2026Bonus Game Mode!Hi, Ells&Pills is here! I'm incredibly excited to present the major content update I previewed in my recent posts! Now, some of you might be thinking, "Bro, are you okay? Have you even looked at the calendar?" And yeah, fair enough—since it's September 1st, it probably would have made a lot more sense to release some school-themed DLC or a game called "My Last Bell", lol. You know, where instea…In-game event25 Aug 2026Game Improvements #3Hi, Ells&Pills is here! Here is the third batch of game improvements. The next update will feature a ton of new content and will be released in the coming weeks. This update includes the following changes: · Added Polish localization. This applies to both the user interface and all in-game textures. Thanks to some "Slavic magic," this is probably the closest translation to the original text yet…