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Medieval Ascendant›Events›Major Update 0.4.0
In-game event

Major Update 0.4.0

Medieval Ascendant · published 26 days ago

All eventsPlayers around this dateRead on Steam

What's new in demo:

  • Walk or ride the world map yourself - right-click to travel, with waymarks for bandit camps, trade caravans, and farms along the roads

  • House wars now play out visibly on the world map. Marching regiments, house crests on every banner, siege camps at the walls

  • Wars run exactly the same whether you fight in them or just watch; Same armies, same battles, same course

  • Auto-sell checkbox on your businesses, plus "sell all" buttons in the warehouse

  • Smithing without caps - set workpieces aside, and masterpiece chances even in auto smith (50% of base chance)

  • Reworked a lot of the UI for a more appealing layout with less text

  • Added difficulty settings that can be changed at any time. Including very easy to very hard. Affecting costs & stats.

Balancing:

  • Economy rescale - businesses are twice as large and half as many, map is cleaner now and every business more impactful

  • Farms now harvest in autumn, the world's food supply shifts with them

  • Production costs now include wages - own produce and auto-sales pay a fair profit tax

  • Charisma and trader level now weigh 50/50 on trade prices and reduced overall bonus

  • decreased price fluctuations to -+ 30%

  • Population and price growth rebalanced across all provinces

Quality of Life:

  • Attributes finally explain themselves, hover any attribute for its concrete effects

  • Equipped gear survives death

  • Siblings stay in the household after an inheritance

  • Click the coin display to switch all prices to heller

  • Redesigned main menu, settings, and legacy screens

  • Ongoing polish for all nine languages

Bugfixes:

  • Roads no longer cut through gates or mountains

  • Combat fixes - wave filters, localized wound tags, captain animation glitches

  • Various UI overflow and clipping fixes

  • Fair booths now set up on free plots inside the walls

Added for full release:

  • The path to knighthood - earn merit in battle, receive the accolade, and bind yourself to a liege house

  • Mercenary contracts - houses hire sell-swords from rank of patrician, and the contract army waits for you on the map

  • NPC houses field their own mercenary companies

  • City in three buildable stages - Upgrade walls, Roads and size

  • Nobles now recruit soldiers - Each soldier needs equipment, has upkeep costs and gains experience.

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