
What's new in demo:
Walk or ride the world map yourself - right-click to travel, with waymarks for bandit camps, trade caravans, and farms along the roads
House wars now play out visibly on the world map. Marching regiments, house crests on every banner, siege camps at the walls
Wars run exactly the same whether you fight in them or just watch; Same armies, same battles, same course
Auto-sell checkbox on your businesses, plus "sell all" buttons in the warehouse
Smithing without caps - set workpieces aside, and masterpiece chances even in auto smith (50% of base chance)
Reworked a lot of the UI for a more appealing layout with less text
Added difficulty settings that can be changed at any time. Including very easy to very hard. Affecting costs & stats.
Balancing:
Economy rescale - businesses are twice as large and half as many, map is cleaner now and every business more impactful
Farms now harvest in autumn, the world's food supply shifts with them
Production costs now include wages - own produce and auto-sales pay a fair profit tax
Charisma and trader level now weigh 50/50 on trade prices and reduced overall bonus
decreased price fluctuations to -+ 30%
Population and price growth rebalanced across all provinces
Quality of Life:
Attributes finally explain themselves, hover any attribute for its concrete effects
Equipped gear survives death
Siblings stay in the household after an inheritance
Click the coin display to switch all prices to heller
Redesigned main menu, settings, and legacy screens
Ongoing polish for all nine languages
Bugfixes:
Roads no longer cut through gates or mountains
Combat fixes - wave filters, localized wound tags, captain animation glitches
Various UI overflow and clipping fixes
Fair booths now set up on free plots inside the walls
Added for full release:
The path to knighthood - earn merit in battle, receive the accolade, and bind yourself to a liege house
Mercenary contracts - houses hire sell-swords from rank of patrician, and the contract army waits for you on the map
NPC houses field their own mercenary companies
City in three buildable stages - Upgrade walls, Roads and size
Nobles now recruit soldiers - Each soldier needs equipment, has upkeep costs and gains experience.