
What's new in demo:
Court system overhaul - full trial engine: criminal records per character, death penalty, courtroom with judge and jury, witness examination, dungeon scenes with escape/bribery, mercy pleas
Master strike finisher - three successful actions unlock an unblockable finisher
Chronic age-related diseases - cancer, dementia, heart disease, Parkinson's, gout
Spoilage and durability per good, with three-tier cellar upgrades
New marketplace layout with unified cart
Ancestry hall rework
NPC family trees fixed - no more lost persons, recursive great-grandchildren
Complete rework of training - Learning by doing, teachers with monthly seasonal cost, dynasty books
Dialogue for blood ties: characters recognize their kin
Debt bonds, monopoly accusations, trade route automation, economic displacement
New Voice sounds - 5,400 clips across 18 voices
Balancing:
Attribute training is now learning by doing - no more button spam
Stab dominance resolved; no melee over distance
Iron mine yield +20%; charisma opinion contribution capped at +50
Quality of Life:
Nav bar redesigned, season button unified, AP chip in topbar
Toasts count up instead of stacking
Software-rendering performance profile - prevents renderer crashes on broken GPU drivers
Seasonal events are now save-scum-proof
Remappable keyboard controls - actions, stances and hit zones
Bugfixes:
NPC succession no longer loses persons
Softlock after invasion contact; spam-loading during season presentation
Court: death penalty now actually reachable, plaintiff is a real person
Marriage menu stayed open after marrying off a daughter
Age Cap of 84 removed
and a lot more