It's time to talk about the design of the new locations.
Four new episodes went through many stages of technical and artistic design. We assembled each map from different control zones, placed creatures where they would actually settle in nature, and distributed food sources so that capturing different areas of the map would bring tangible benefits to the colony.
In addition, we did a lot of work on visual and narrative design. We tried to show the terrain as a moment frozen in time: how water has eroded the slopes for decades, carrying different soils down the terrain, how insects ate the vegetation around new bases and left behind traces of life.Each map should not just look beautiful - it should feel real. Real for a small ant colony that has emerged to the surface for the first time after spring.
With the bases, we took into account the mistakes of past versions. This time, we created them from materials that actually exist in the surrounding area. The texture of the stones, the grass, the shape, and small details - everything is assembled from what can be found around the base. Thanks to this, the new settlements should fit much better into the world.
And also, we listened to your comments and dealt with the wasps. Now they do not live on flower meadows like bees - indeed, flowers are probably of no interest to them. On the other hand, wood appeared around their bases: wasps use its fibers for construction. And the space next to them has become less friendly.
This was the last dev blog about the mountains. In a week, we will tell you about the new Steam game interface.
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