One of the main new features is map events. This idea was inspired by the spiders from the marble quarry: sometimes they could eat their neighbors or even a raid that was heading towards the player. It looked unexpected, alive, and very funny.We decided to develop this mechanic and teach enemies to interact with each other. At the same time, we deliberately did not tie events to the player's actions — they really happen on their own. Sometimes such situations make enemy bases more vulnerable, and you can take advantage of the moment. For example, this is what a wasp attack on beetles looks like.
Mantises have become another type of enemy to receive a new mechanic. Large mantises now live and hunt separately, each with their own base. Sometimes they come to their favorite leaf cave on the riverbank to breed.
First, the mantises dance for a long time, and then small babies are born.Yes, we know the phrase: "The female mantis eats the male." But no, this doesn't always happen — only about 13–28% of the time, and usually when the female is hungry. We decided to dispel this myth and made a well-fed female who will never attack her beloved mantis!We think you already have a lot of questions. What happens if you destroy one of the mantises? What happens if you destroy the base with the babies but leave the adults? You will have the opportunity to test all this yourself.
Have you wondered what the logical step would be after we added ranged units to the game? We'll tell you in exactly one week.