Hello everyone, this is the dev team.
Over the past two weeks, the whole team has been grinding hard on the Demo, and progress has been racing forward. We'll keep what exactly we've been up to a surprise for now—suffice to say, everything that should and could be done, we've been cramming it in.
First, the not-so-smooth news: we submitted the first build of the Demo for Steam review, and so far we haven't received a clear response yet. Our guess is it might have clashed with the World Cup schedule, making the review queue longer than a convenience store during morning rush hour—maybe the reviewers are watching the match while reviewing our build, getting hyped over a goal, then suddenly remembering: "Oh right, there was a game to review." Whatever the reason, we'll keep following up and share any updates as soon as we have them.
The good news: the main storyline feature is essentially complete. The entire narrative arc runs smoothly from start to finish—what's left is polishing and enriching the experience. No spoilers on the details here; we'll leave that for you to feel for yourselves.
Also, the overall post-production style has now been finalized, and it won't be long before you can try it out for yourselves in the Demo.
Next up, we'll be adding even more—interactive exploration and mini-games. The idea is: rather than just having players passively watch and pick options, we want to use more forms of interaction to give you a sense of immersion that goes beyond "ordinary choices." As for how exactly that plays out… you'll find out when the Demo goes live.
Don't worry though, it definitely won't be too hard. Our goal is lighthearted fun—to keep you immersed in the story, not push you away with difficulty.
The storyline is ready, more content is on the way, and we'll keep a close eye on the review.
Thank you to every player who's been waiting—see you in the next dev log. Hopefully by then we can say: the Demo passed review—come play!