Hey everyone, and welcome to our very first dev diary.
We are the team making SOS! Love Controlled. Most of us come from traditional game development, with experience across both premium single-player titles and live-service mobile games. This is our first interactive movie game, so it is new territory for us, and we are genuinely excited about it.
To do this right, we teamed up with experienced film professionals and a dedicated music team. Production, post, and audio are being built together from day one, so the storytelling, performances, and overall mood can support each other. So far, the collaboration has gone smoothly, and development is moving forward on schedule.
Our goal with this project is simple: tell a story in a way only games can.
Film can make you care about characters, but interactive storytelling lets you step into the moment and make the call yourself. We want every key choice to feel personal, and we want the emotional payoff to come from your decisions.
Quick progress update:
Filming is complete. We are now deep into post-production and music production. On the game side, core systems are partially implemented, but we are still in an early phase overall. Right now, we are focused on building a strong technical foundation first, so we can keep the experience stable and avoid costly bugs later in development.
Thank you for following the project and supporting us this early.
We will keep posting regular updates and sharing more as we go. If you have feedback or questions, we would love to hear from you.
Welcome to discord channel official community for SOS! Love Control!