Hello everyone!
I gathered a lot of your feedback, bug reports and suggestions since the launch yesterday, and I'm quickly patching some of the most pressing issues.
Performance, Balance & Bug Fixes
Changelog 0.4.1
Gameplay
- Mushrooms and herbs now take 50% longer to spoil
- Player wakes up from sleep if hunger or thirst reaches 0
- Unstuck button will safely restore position even if the player is out of bounds
- Rephrased the tent quest for a better explanation of the sleep mechanic
- Increased the hitbox for the snake so it's easier to hit
Bug Fixes
- Fixed a bug where the wagon could not be crafted properly
- Fixed a bug where fancy baskets could not be crafted at the vanity table
- Fixed the broom quest sometimes not completing
Performance
Improved performance of an essential script which resulted in a small FPS increase of 3% in the same scene. I'm still investigating the CPU bottleneck that can happen in some systems, but it's a general improvement that adds up over time.
Chill World Balance
The game was a bit too punishing for a chill mode, so I made the following changes:
- Hunger decays 25% slower
- Thirst decays 50% slower
- Happiness decays 50% slower
- Health regenerates 200% faster
- Sleeping no longer decays hunger
Saved games in Survival World will remain challenging and won't have any changes.
Notice
The demo is visually similar but it's getting outdated and does not necessarily represent the current state of the game, as it has several bugs that were already patched for the EA launch.
Thank you for your support and there will be more updates soon!
The Developer