Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
The Labyrinth Playtest›Events›Build V0.1.578
Game update

Build V0.1.578

The Labyrinth Playtest · published 7 hours ago

All eventsPlayers around this dateRead on Steam

Build V0.1.578
Published 3:56PM 09-08-2026

Combat and enemies

  • Fixed melee attacks sometimes missing valid targets.
  • Improved enemy detection and turning behavior.
  • Adjusted enemy spawn delays, with shorter delays at higher levels.
  • Sped up the slowest enemy death animations.
  • Fixed additional cases of floating corpses.

Character stats and abilities

  • Corrected racial carrying-capacity and stealth bonuses.
  • Updated racial illumination and Dark Sight abilities.
  • Added Warrior Endurance, increasing stamina regeneration and reducing sprint stamina costs.
  • Updated ability descriptions and localization.
  • Restored hover descriptions for all six primary stats in the Character Management panel.
  • Tooltips now work while paused.

Interactions and quality of life


-

  • Improved interaction reliability.
  • Inventory and journal tabs now switch automatically when dragging loot. Dragging equipped items opens the inventory tab.
  • Prevented journal entries from being placed in ordinary inventory slots.
  • Improved puzzle cursor visibility when opening puzzles while using right-mouse steering.
  • Fixed puzzle cancellation and cursor handling.
  • Stopped interaction scanning while paused or while a puzzle is open.
  • Improved pause-menu settings transitions.
  • Improved reactions to swinging doors, allowing steering during a push and preventing door reactions from interrupting skills, resting, or death.

World, visuals, and audio

  • Added a new area to LD2.
  • Updated lighting across several areas.
  • Improved occlusion handling.
  • Added distance-based torch shadows.
  • Reworked collapsing-floor behavior.
  • Adjusted several audio clip volumes.
  • Fixed an issue with the FPS overlay.

Save handling and development tools

  • Improved narrative progress tracking while preserving existing save compatibility.
  • Reduced unnecessary narrative data stored in saves.
  • Added a runtime player turnstep toggle for capturing character screenshots.
  • Improved character-stat diagnostics.
More from The Labyrinth Playtest

Other announcements

All events
The Labyrinth PlaytestGame update27 Aug 2026Build V0.1.562Published 09:00 08-27-2026 Combat and balance · Skill cooldowns can now scale dynamically based on the character stats relevant to each skill. · Increased the difficulty of lower-level enemies to provide a more balanced early-game experience. · Improved enemy resistance to repeated impact reactions, giving enemies a better opportunity to retaliate. · Mystic martial abilities now interact more a…The Labyrinth PlaytestGame update16 Aug 2026ChangeLog – V0.1.553Release Date: August 16, 2026 World Graph · Fixed broken world graph Visualization · Added visual representation of consumable assigned to quick slotThe Labyrinth PlaytestGame update16 Aug 2026🛠️ ChangeLog – V0.1.552Release Date: August 15, 2026 STEALTH: · Rebalanced the Stealth mechanic to make entering stealth more achievable at lower levels. · Increased the chance of maintaining stealth, targeting roughly 60% reliability for an average level-one character and approaching 90% at level ten. · Stealth reliability now improves with both the player’s Stealth stat and character level. · Stealth maintenance ch…