Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Dokimon Quest Soundtrack›Events›Offline Trading + Battling with Friends ー Sequel Announcement
Major update

Offline Trading + Battling with Friends ー Sequel Announcement

Dokimon Quest Soundtrack · published 15 days ago · build 24913160

All eventsPlayers around this dateRead on Steam

Why hello there! Today, I bring to you all an EXTREMELY fun and interesting update: Trading, and so, so much more
There's A LOT packed into this update ... let's get right into it!

Dokimon Quest: II ― The sequel launches it's Steam Page
First and foremost, Dokimon's sequel has just launched it's Steam page! Please go check out the teaser trailer that just dropped and give it a wishlist if you are interested in the continuation of the main story!

Offline Trading, Battling

This is by far the most exciting thing to go into this update! After reaching Xelos City, the Megacity near your home town, you'll gain access to the "Trading Center" as well as a "Battle Center", in the same building.

These work by allowing you to generate codes, exchange them with your friends, and perform Dokimon trades! You'll also be able to build battle scenes, import your team, create a code, and share those around to battle against your friends teams!

Trading and Battling your friends has been one of the most highly requested features. Unfortunately, as a solo developer, this is not something I could ever possibly hope to achieve, especially not by myself. I would need SIGNIFICANT help (and... fundage). This system only really works since this is a PC game, and this system/feature is unlikely to come to Consoles (due to it basically just being pretty much impossible...)

With that said, this is a perfectly usable trade system, and fun little "Battle System", and this is the best version of these that I can offer with what I have available with my time and resources. I worked super duper hard on this, so I hope everyone can enjoy trading around and sharing codes with their friends and close ones!

The Tutorial Fairy

Another fun addition in this update is the tutorial fairy, found in several locations: Your home, hospitals, inns, onsens. The tutorial fairy gives you deeper insight regarding some of the games systems that, in the past, could be easy to miss if you didn't talk to every NPC, read through every sign, or skipped through some text without reading it.

The tutorial fairy allows you to, at practically any time, review the game's systems, and get a deeper insight into stuff like settings, battles, game features, and even some nifty little tricks that will come in handy!

Additionally, we added a little fairy notification to the bottom of the screen whenever the game is saved~

The Quest Log Rework

The Quest Log has been completely remade from scratch, allowing you to scroll through all current, and past quests, and players will even get a "New Quest!" notification after certain story advancements.

Various Miscellaneous Changes and Additions

Outside of what's already been stated, we also added a plethora of improvements mixed in with some fixes:

  • Added a Water Fairy sprite when Surfing in the Dokimon DLC

  • Added an animation and sound fx to the 'Momma Radar'

  • Added new battle backgrounds: Ice Caves, Underwater, Battle Room

  • Added a new dialogue portrait sprite to Professor Rena to make her more memorable

  • Reduced the price of the Blight Crystal (repels monsters) and added to some earlier towns

  • Added a 'saved' and also an 'autosaved' indicator to the bottom of the screen (fairy sprite)

  • Fixed 'Flight' occasionally sending you to the wrong town

  • Fixed 'Flight' town/destination name not updating on controller thumbstick movement

  • Fixed Flight Master sometimes required multiple chat attempts to award the quest

  • Added a 'teleport request cutscene' to Flight Master after completing his quest

  • Fixed several areas that had conflicts with DLC vehicles

  • Fixed some sprites/areas that had conflicts with the night system/palette

  • Added some new SFX and added SFX to several locations that didn't have them

  • Added scroll wrapping to a few menus that got requested to have this added

  • Added an end-game 'alt-region' nudge notification

  • Added an updated 'trap-door' sprite to Xelos City to make a hidden area more obvious

  • Fixed countless grammatical issues in the English script

  • Fixed several areas where the English script referred to you as a boy regardless of your character

  • Reworded text in several areas in the English script to improve clarity and understanding

  • Fixed several layering issues recently reported by players (and a couple collision issues)

Lastly, we're really excited to announce the release date for another 'MonTamer Maker' game, which many of you may already know: Yami Kids!


Yami Kids ー Releases September 22nd, 2026
I've been working on this closely, together with one of my friends GameDevTosh, and the game will be published by us at Yanako RPGs!

This is the first game of ours to release following Dokimon, and is already in a much more polished state, and has a lot of excitement in store!Since this releases in less than one month, please consider checking out the trailer and giving the game a wishlist if you're interested!

Dokimon's DLC is currently 25% off for a limited time

That's all for this update! For now, I'll be busy working on Yami Kids, and then moving full steam ahead on expending the Dokimon universe following that release :)

If you've been enjoying Dokimon or it's updates, you might enjoy the sequel to get a few extra hours out of the game, and some neat new features and interactions!

Regardless, thank you all for supporting me and my work, and hope to see you in future projects!!!

Cheers!

- Yano

Official Website: https://www.yanakorpgs.com/
Discord: https://discord.com/invite/4YUaYNvVHD

MonTamer Maker: https://yanako-rpgs.itch.io/
Make your very own creature collector games!

X / Twitter: https://x.com/yanako_rpgs
Instagram: https://www.instagram.com/yanako_rpgs
YouTube:

More from Dokimon Quest Soundtrack

Other announcements

All events
In-game event8 Sep 2026Movepools Rework + Signature Moves and PolishHi all! I'm here with some more updates that incorporate recent feedback :) Let's get right into it! Movepools rework Dokimon's movepools have been completely rebuilt from the ground up, giving more moves to each monster, as well as a new class system and attacker type that will help differentiate Dokimon significantly more than before. Monsters are grouped into one of the three categories in e…Game update26 Aug 2026Tiny QOL Additions and some Tiny Bug FixesHi everyone! We got a plethora of new players in this last couple of days, and absolutely DESTROYED our previous peak player count of 167, with 1,700 players online at one time! With this influx of new players, some issues and new suggestions came up, which have been applied: · Removed the Yes / No question from obstacles if you have the required item · Updated the fairy "!" sprite to not cut o…Esports15 Aug 2026Dokimon Quest: II ー Steam Page Live NowHeyo everyone! Been working super duper hard on this ... the sequel's Steam Page is here!!! Dokimon Quest: II I'm so excited for so many new features, additions, improvements, and the continuation of the story in this new game. Please take a second to go give it a wishlist and check out the teaser trailer! Stay tuned for more screenshots and new trailers in the future. That's all, Cheers!