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Dokimon Quest Soundtrack›Events›Tiny QOL Additions and some Tiny Bug Fixes
Game update

Tiny QOL Additions and some Tiny Bug Fixes

Dokimon Quest Soundtrack · published 14 days ago · build 24944178

All eventsPlayers around this dateRead on Steam

Hi everyone! We got a plethora of new players in this last couple of days, and absolutely DESTROYED our previous peak player count of 167, with 1,700 players online at one time!

With this influx of new players, some issues and new suggestions came up, which have been applied:

  • Removed the Yes / No question from obstacles if you have the required item

  • Updated the fairy "!" sprite to not cut out of the room you're currently in

  • Set move predict to off by default (can still toggle it on from the options menu)

  • Added an indicator to the tutorials screen to indicate there being more tutorials below

  • Added a controls indicator to the saves screen explaining how to delete save files

  • Added a page scroll to certain inventory categories where players were maxing out slots

  • Added a "View Controls" button to settings to allow players to re-view game controls

  • Added an additional yes/no ask before releasing Dokimon in the second town

  • Added encounters to the first forest before your "first" battle with Koi

  • Added more checks for Steam achievements so they don't appear to fire late

  • Let save file reflect the auto-save progress rather than just manual saves only

  • Adjusted several sprites for additional polish or clarity

  • Fixed a couple of super rare crashes (thanks to those users for supplying crash logs!)

  • Fixed a couple of newly reported script, translation, tiles, and collision issues

  • Fixed a Mondex issue where certain monsters in double battles didn't get added to "seen"

  • Fixed an issue that was resetting monster's movepools for some users

  • Fixed an issue in permadeath mode where you could get "game over" despite having monsters

  • Fixed an issue with some achievements that were sometimes firing late or incorrectly

  • Fixed an issue with objects (NPCs, Trainers, etc) not loading in until the player moves

  • Fixed monster death on monsters that have completely depleted their move uses

  • Fixed an issue with sounds not honoring SFX volume before loading saves

  • Fixed items and berry bushes disappearing for a single frame on pickup

  • Fixed an issue where a BGM wouldn't end after a certain cutscene

  • Fixed female Xer outfit fishing sprite

  • Fixed some incorrect overworld tiles

  • Fixed the XP bar(s) in the party menu screen

  • Fixed an issue with evolutions firing late under certain conditions

  • Fixed "New Quest" occasionally firing twice for the same quest log

  • Removed the trees from the first forest's entrance to avoid confusion

  • Changed how the "New Quest!" indicator works so as to not interrupt cutscenes

  • Optimized some files, reduced total game download size by about 4MB

Last updated: 9/2/2026

That's all for now! Thanks to everyone that has been playing and enjoying the game^^ If you liked the game please consider giving the game a review from the main Steam page!

Lastly, if you haven't seen it yet, we've announced the game's sequel, as well as a spin-off title, and will be working on those following this project^^

Please also feel free to check those out if you are interested! Cheers~

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