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Steel And Sinew PlaytestEventsUpdate 3 - Bows, Team deathmatch, Armor layers and more!
In-game event

Update 3 - Bows, Team deathmatch, Armor layers and more!

Steel And Sinew Playtest · published 12 Jun 2026, 16:58 UTC

All eventsPlayers around this dateRead on Steam

Systems

  • Added Team deathmatch game mode

  • Added auto-team balance for TDM

  • Added team markers, chat name colors and killfeed colors for teams

  • Added 30 min countdown before winning team announcement and map resetMaps

  • Added team deathmatch forest map

  • Updated duel map visuals Combat system

  • Made changes to damage calculations to account for the new layer system

  • Added fluid blocking - you can now hold rmb and just move your mouse to change directions

  • Added fluid attacks - both fluid options are enabled by default, you can disable them if you prefer classic inputs

  • Made massive improvements to animation readability and overall combat responsiveness

  • Added bow weapon type

  • Added draw power for bows - draw power influences the arrow's drop,velocity and damage output

  • Added new ammo slot - currently used for different arrow quivers, it will also come in handy when I will be adding throwing weapons

  • Added one handed melee combat for archers and different loadouts

  • Added unarmed mode

  • Added weapon swap on mouse scroll up/down - will be adding 1-2-3-4 key swapping aswell in a future patch

  • Added weapon swap cooldown

  • Improved combat netcode

  • Doubled stamina - to accomodate for bigger maps

  • Doubled stamina regen

  • Decreased sprinting turncap

  • Increased melee upperbody offset sensitivity

    Visual, sound and effects Animations


    Animations

  • Changed the way attack animations are blended and improved readability

  • Added weapon swap animations for all weapon types

  • Added bow movement/draw/release/sprinting animations

  • Added one handed movement/attacking/blocking/sprinting animations

  • Added unarmed movement/sprinting

Sound effects

  • Changed shield blocking sounds - previously it was hard to tell wether you blocked correctly or it was a shield collision block ( stagger)

  • Added weapon swap sounds based on weapon material

  • Added drawing/releasing arrow sound

  • Added arrow flight sound

  • Decreased footsteps sound volume

Visual effects

  • Added block particles based on weapon material

  • Added arrow trail

    UI

  • Changed character customization UI art and made changes to the layout to better fit the new layer system

  • Added buttons for character rotation in character customization menu

  • Replaced main menu background with a 3d render of the team deathmatch forest map

  • Added a ''join discord'' button to main menu

  • Changed background music to better fit the 14th century style and atmosphere

  • Changed all main menu buttons

  • Updated road map

  • Changed server browser and settings UI art

  • Added a ''controls'' button inside settings - this is where you can enable/disable fluid blocks and attacks, change camera sensitivity, directional deadzone and edit keybinds.

  • Updated in-game escape menu UI art and settings to match the main menu art

  • Decreased scoreboard size

    Fixes

  • Fixed a crash that consistently happened when changing graphics presets while in-game

  • Fixed an interpolation issue causing upperbody offset to look choppy

  • Fixed a bug that made the weapons widget show your opponent's main weapon instead of yours

  • Fixed an issue that caused the bow's crosshair to get stuck when canceling a draw or releasing early

  • Fixed a spawn bug that gave you a bow crosshair when you spawned unarmed

  • Fixed a bug that allowed you to equip a two handed weapon and a bow simultaneously

  • Fixed a bug that allowed you to shoot while jumping

  • Fixed a respawn bug that gave you a simple dot crosshair when spawning with a bow in hand

  • Fixed the cart's collision on duel map

  • Done first optimization pass on the TDM map after last test

  • Fixed a bug that made it so your mouse cursor hid after sending a message in spectator mode and made it difficult to pick a team

  • Fixed TDM endscreen not showing up for everybody consistently

  • Fixed a bug that caused chat focus interruption, if you were typing a message and recieving a message in chat history at the same time your text would lose focus before u had a chance to finish typing/send

  • Fixed chat history being deleted on death

  • Fixed chat history auto scroll not fitting multiple rows

  • Fixed a bug that allowed you to trigger an instant attack if you inputed two left clicks at the end of a previous swing's commitment

  • Fixed a bug that caused getting stuck in blocking animation by pressing lmb+rmb simultaneously, the ghost attacks that were possible through this bug are also gone.

  • Fixed T-posing and attack animations on death

  • Fixed a respawn zombie bug

More from Steel And Sinew Playtest

Other announcements

All events
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