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Steel And Sinew PlaytestEventsUpdate 1 - Handle hits and combat log
In-game event

Update 1 - Handle hits and combat log

Steel And Sinew Playtest · published 29 Apr 2026, 23:22 UTC

All eventsPlayers around this dateRead on Steam


Combat System- Added hitboxes with damage multipliers for all bodyparts

- Decreased base damage of default longsword

- Added handle hits - no damage dealt, no flinchUI- Added show cursor when holding alt so you can navigate the chat tabs, cursor disappears when you release alt

- Added "Combat Log" tab to the chat

- Added damage dealt and recieved info to the combat log tab

- Improved rendering of 3d model in the equipment customization menu

- Added current name in character menu

- Fixed equipment customization buttons, texts etc

- Changed respawn and medic heal keybind to E (F will be used for kicking)Visual, sound and effects- Added handle hit sound cue

- Added trees to duel map

- Made shadows brighter

- Increased brightness and decreased shininess of chainmailI'm currently working on known bugs and implementation of the equipment system, stay tuned!

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In-game event12 Jun 2026Update 3 - Bows, Team deathmatch, Armor layers and more!Systems · Added Team deathmatch game mode · Added auto-team balance for TDM · Added team markers, chat name colors and killfeed colors for teams · Added 30 min countdown before winning team announcement and map reset Maps · Added team deathmatch forest map · Updated duel map visuals Combat system · Made changes to damage calculations to account for the new layer system · Added fluid blocking -…In-game event11 May 2026Update 2 - One-Handed weapons, Shields and more!Combat system · Added 1h and shield combat · Added sweetspot to swing arc and glance hits for low momentum swings · Added shield physics collision blocking - this will trigger anytime an attack makes physical contact with a shield if the shield is not blocking or is blocking wrong direction - this will stagger the shield user making them lose their turn · Added more complex damage calculations…