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Ascend From Nine Mountains›Events›[0.7.7] Tournament Rework (Part 1)
Game update

[0.7.7] Tournament Rework (Part 1)

Ascend From Nine Mountains · published 37 days ago · build 24533142

All eventsPlayers around this dateRead on Steam

Changes

  • Tournaments have been overhauled.

    • They are now 5 rounds, with placement based rewards.

    • New visuals showing the tournament actually simulating.

    • The option to heal or buff between each round, the same given to the other npcs.

    • A crowd that reacts to your actions.

    • New exclusive rewards.

  • Reworked the Flame of Discordance to manipulate condition probabilities, and reduced its penalties.

  • The True Bifang Flame has new effects, and is upgradeable.

  • Added a maximum limit of 3 in-game years per bulk instant craft batch to prevent long-lived characters from causing game freezes.

  • Style and crafting loadout exports now include any paired auto-use items and their conditions.

  • Added hover tooltips to acquired soul shard delve rewards to view detailed item, technique, aspect, and stat increase information.

  • Added harmony upgrade paths and drop harmony support for all Jade Sect bloom-corruption mine items.

  • Soul shard and pillar inventory filter settings now remember your last choices across delve runs and game restarts instead of resetting.

  • Events and encounters that increase pillar tiles can now be triggered anytime before reaching Pillar Creation.

  • Disabled the calendar's skip-to-next-month button while an active event or festival is running to prevent exploiting re-entrant events.

  • Updated the school filter order across the technique list, manuals list, edit stance, stats dialog, and challenge board to consistently display as Blood, Blossom, Fist, Cloud, Weapon, Celestial, with Neutral last.

  • Added a new crafting recipe for Cruiser Shot to the Star Observers' Recipe Hall.

  • Added a Preview Bonuses button to the sublime item column on the recipes page to inspect and compare harmony stats and bonuses without entering the crafting interface.

  • Added a badge to each crop card in the garden plant sidebar displaying how many of that specific crop are currently planted in the active garden layout.

  • Added an artist recruitment notice to the main menu that opens a dialog with details on commissions, requirements, and a link to the community Discord.

  • Pill Fiends talisman has harmony.

  • Reduced cost of Nine Mountain Disciple Flame.

  • Reforging Realm and Retargeting now rounds up when halving stars.

  • Added Ctrl+Click to accept missions.

  • Clarified Myriad Genesis tooltip.

  • Added 'r' to rotate pillar shards.

  • Optimised combat more.

  • Eccentric Decree penalty is 3x worse.

  • Changed Prismatic Chain icon to show the chain length.

Balance Changes

  • Each point of Meridians now fills 3% of your Max Barrier at the start of combat.

  • Martyred Zeal now fully removes all barrier at the start of combat.

  • Reduced the Dreambind stacks applied Bind Dreams.

  • Adjusted the stats on Fallen Soulflame variants, removing the stat inflation.

  • Changed the Enhancing Echo harmony upgrade on the Alchemic Synergy Talisman S to grant additive whole-number increases to Pill Replication (+1 per 4 quality stars) instead of a fractional percentage multiplier.

  • Increased the Max Health bonus granted by Spiritual Resonance on clothing.

  • Added overgrowth bonus to Thunderblossom Cascade.

  • Nerfed Dreamlayer to 30%.

  • Myriad Genesis gives both aspects when the finishing technique is a dual school one.

  • Buffed Cloud combat start barrier.

Bug Fixes

  • Fixed the Meridian Opening Late Demonic Initiate so it drops the realm-appropriate Formation Blade instead of the overly powerful Core Formation Bead.

  • Fixed the alchemical harmony on the Tempered Formation Core Anchor S to increase Formation Part Recovery by flat whole-number steps of 1 per 4 stars.

  • Fixed the Barrier Effectiveness reduction of the Lingwen Brush S.

  • Fixed the victory screen incorrectly showing equipment corruption gains after lifeform incursion fights.

  • Fixed severe stuttering and freezes during combat caused by inefficient buff comparison checks when evaluating status effects.

  • Fixed enemy status frame bar gradients appearing mirrored relative to the player frame.

  • Fixed visual glitches and display failures during formation rendering by preventing oversized canvas backing store allocations and improving recovery when the graphics context is lost or reset.

  • Fixed a hard crash when loading certain save files or starting combat where cached combat status data became invalid or incompatible.

  • Fixed an issue where hotkeys stopped working in shops.

  • Fixed an issue where combat stance tooltips remained showing outdated information if the stance was changed without moving the mouse away.

  • Fixed potential and harmony star icons overflowing their item tooltip container boundaries and getting visually clipped.

  • Fixed the Spiritual Root tooltip on the character screen to display the correct multiplicative total of your affinity and boost instead of an incorrect additive sum.

  • Fixed altar rumour completion conditions.

  • Fixed so many many typos.

  • Fixed an issue where Realm VI Shadow Crystals could not unlock the lower realm techniques.

  • Fixed an issue during the Forgelord soul delve where the Forgelord's message log portrait incorrectly displayed the Forge Spirit icon instead of its own.

  • Fixed an issue where the Blooded Heart Shard's low health and high health variants failed to scale power based on current health, causing them to provide incorrect power bonuses.

  • Fixed floating-point precision artifacts appearing in the remaining mastery points display by flooring the value to a clean integer.

  • Fixed an issue in multiple languages where the character sexuality option 'Straight' was incorrectly translated using its geometric meaning.

  • Fixed a crash when opening recipe screens, research screens, or compendiums with certain modified or corrupted recipes missing their perfect item data.

  • Fixed an issue where following characters on the world map were rendered underneath location nodes.

  • Fixed an issue where the cinematic intro trailer would get stuck on the first frame and fail to play.

  • Crafting recipes that require specific items now correctly accept higher-quality variants when the base item is not available in inventory or storage.

  • Updated the Maker's Effigy artefact's Shape technique tooltip to clearly state damage is increased by +100% per 8 stacks of Taking Shape.

  • Fixed an issue where sublime crafting recipes without a dedicated sublime item incorrectly yielded 5 quality stars instead of 6.

  • Fixed the recipe-screen tooltip for items like the Pressure Forge Cauldron S so that cost-reduction deltas appear in green.

  • Fixed an issue on the crafting screen where buff and qi-droplet stack counts exceeding two digits were clipped.

  • Improve handling of gl context loss, reducing chances of combat rendering nothing.

  • Fixed learned actions appearing in shops.

  • Fixed figments in seal combat not getting the combat restictions.

  • Fixed gathering essence being cancellable by switching tabs.

  • Fixed scrolling in conditional cycles ui.

  • Fixed multi-placing shards in soul delve.

  • Fixed sunlight/moonlight conversion to only happen when its ACTUALLY converted. (Fixing Twisting Heavens).

  • Fixed IE not appearing on stacks.

  • Fixed draggable buff panel going off screen.

  • Fixed crafting mastery selection to use elixirs of the realm of the mastery.

  • Remove flame enchants from the Enchant shop.

ModAPI

  • Exposed the core formation altar stats helper function to the mod API, allowing custom golden-core breakthroughs created by modders to properly calculate and include altar buffs.

  • Added the internal state and triggers support from combat to crafting buffs.

  • Added all Tooltip variants, and ItemComponent to the api.

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