Pebble For A Queen · published · build 24434913
Honestly? We're overwhelmed. The launch went beyond anything we imagined, and that's entirely down to you. Watching players discover the universe we've been shaping for years, get attached to it, see it through to the end, it's hard to put into words!
What struck us most was how present and kind you've all been. On Discord, on Reddit, on social media, in the Steam discussions. You tested, reported, suggested, encouraged. A special shout-out to the Reddit community, incredibly active and generous.
Every piece of feedback was read. And a lot of it fed directly into the patch below.
Here are the fixes and additions in this first update:
Alt-Tab crash fixed: the game shouldn't crash anymore (less often?...) when switching to another window.
Language at startup: the game now starts in the language you selected on your last session.
Music and sound effects volume: your settings are now properly kept between sessions.
Windowed resolution: your custom resolution no longer resets during day/night transitions.
Display settings: the resolution confirmation buttons now work correctly.
Nest compass: the arrow now positions correctly at all resolutions.
Save indicator: a "Saving…" message now appears during day/night transitions, so you can see when your progress is saved.
Quest log at night: your active quests can now be viewed during the upgrade phase too.
Teleportation: fixed a conflict between teleporting and returning to the nest.
Main menu navigation: fixed button highlight when using the mouse.
New achievement: an achievement for finishing the game has been added. (Already finished the game? Load your save and pick up the final stone once more, that should be enough to trigger it!)
/!\\ This is our very first update, and we're staying on the lookout for any issue. If you run into one, let us know!
/!\\ If you'd already played before the patch: you might notice some odd behavior or changes in your settings on your first launch. No worries, it'll only happen that one time!
This week, we presented Pebble For A Queen in person at Brotaru, in Brussels. Watching people play right in front of us, react live, chat about the game: a precious moment...
And that was only the first of many: more events are already in the works so we can keep meeting you. We'll tell you more very soon!!
Quick reminder: there's around 24 hours left to grab the launch discount. If you were on the fence, or wanted to spread the word, now's the time!
We're a tiny studio, and every bit of support means the world. If you enjoyed the game:
Leave a review on Steam once you've played: it's what helps an indie game exist more than anything else.
Tell people about it, share it, show it to a friend who might love it.
This patch is just one step. We'll keep reading your feedback and working on what's next. Never hesitate to come talk to us.
Thank you again, from the bottom of our hearts. We're so happy to be sharing this game with you. đź’™
The Mangus team