
Patch 0.13.6 is here with the UI overhaul nearly finished. We wanted to get another intermediate update to allow us to get some more testing in. This comes along with another series of upgrades and fixes...
Massive overhaul of builder UI and in-game HUD
Completely new 3D environment for the menus
Simplified system of modules (WIP) to avoid needing a separate screen to adjust them
Added a system of daily challenges, which act as repeating achievements granting additional rewards for playing online
Added visuals for parts getting shot off, bouncing around and finally burning up
Further work on new wheel colliders to improve stability and reduce slipperiness
Improved a previous fix for catching double spawns, which would previously leave the game in a semi-broken state, but should be more consistent now. The source reason for double spawns is still not clear
Massively improved server performance while in standby mode
Continued work on the new dome map and practice environment
Added a custom font icon for diode credits
Disabled screen-edge scrolling effect