
Another fast update to squeeze in more testing and probing into the performance and UI...
Minor changes
Added a server data report function to the console for debugging problems with server performance: use the command "serverdata" and paste the data wherever needed.
Added option for VSync
Added reporting info for Edgegap server requests, if the request fails the game will now report why
Reworked in-game pause and tab menus
Revamped colors and display of mini-map to allow for bigger display with the tab-menu
Reworked speed booster particle effect and made sure the particles scale with scaled down version of the booster ring
Added a animation system to the builder displaying the part you're building with on the cursor when it's not in attachment position. A rework of the build part preview shader is still pending.
Teleport-in effect has now been sped up again. This is used in rare fallback cases such as running practice on a custom map.
Added team color overrides to HUD to help players know in which team they are playing
Bugfixes
Fixed problem where additional rendering passes would break player color overlay on higher quality settings
Fixed problem where exploded bots would still have colliders enabled on dedicated servers
Fix problems with URI construction that was causing Edgegap server requests to always fail
Fix interpolation issue causing recovery rig to shake when the bot rotates
Remove x minutes remaining message in King Of the Hill, where match timer plays a special role
Screen shake will now reset if the camera changes
Removed depth buffer in low quality settings, which was breaking the rendering of the bubble shields at reduced depth resolution
Fixed splash screen to display better on wide aspect ratios
Various fixes for buttons and UI elements
Fixed problem where bot in garage selection would not update after returning from the builder