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Diode ArenaEventsPatch 0.13.7
In-game event

Patch 0.13.7

Diode Arena · published 26 Aug 2026, 16:11 UTC · build 24952743

All eventsPlayers around this dateRead on Steam

0.13.7 is here bringing a bit of a scattershot of fixes and changes, featuring prominently our nearly finished map, the Dome! We didn't manage to add new weapons yet, they are in active development as I write this update...

Main work

  • The dome map is mostly finished, with only some minor outstanding detailing and of course playtesting!

  • Further work on overhauling builder UI, restoring features that got lost in the process such as transform options

  • Added "Diode TV" which sends a tv feed to special screens in the environment. This feature is still being worked on!

  • Added new attack/defence game mode where 1 team has to capture 3 control points that become permanently locked once captured. This game mode is available for Dome, Desert and Factory levels.

Small features

  • Menu backgrounds have been modified further, this is still experimental at this point

  • Added new experimental hit sounds

  • Overhaul of the score screen UI

  • Further stability improvements for the new wheels, in particular for builds when reduced to 1-3 wheels

  • Recolouring and polishing of UI elements

  • Added special post processing effects for camera when submerged in acid or lava

  • When hosting a custom match, options that are ignored for the given settings and game mode are now automatically greyed out

  • Added sun flare effect

  • Changed tier icons

  • Explosions can now induce camera shake

Bugfixes

  • Dome sawblades now do lots of damage

  • Cores are now available for purchase in the builder menu, since they were no longer available after removing the dedicated part shop menu

  • You can no longer kick or award yourself in the in-game player list, I have no idea how we didn't think of this

  • Fixed problem where the in-game player list menu could stick on the screen after returning to the main menu

  • Added additional checks to avoid the player spawning in before the level is fully loaded, which could lead to the player falling into the void and dying before the match start

  • Fixed problem where part explosions would always appear on the core in stead of the part that was destroyed

  • Fixed bug preventing kills from being recorded into match rewards

  • Overhauled the garage carousel to be much more robust against random clicking

  • Fixed an offset in the mini map image leading to a wobbly looking rotation

  • Repaired screen shake effect, which we didn't realize was broken for many verions

  • Removed vestiges of the old continuous FFA mode, FFA should now resolve cleanly with a normal time limit

More from Diode Arena

Other announcements

All events
Game update11 Sep 2026Patch 0.13.9Another fast update to squeeze in more testing and probing into the performance and UI... Minor changes · Added a server data report function to the console for debugging problems with server performance: use the command "serverdata" and paste the data wherever needed. · Added option for VSync · Added reporting info for Edgegap server requests, if the request fails the game will now report why…In-game event8 Jul 2026Patch 0.13.6Patch 0.13.6 is here with the UI overhaul nearly finished. We wanted to get another intermediate update to allow us to get some more testing in. This comes along with another series of upgrades and fixes... · Massive overhaul of builder UI and in-game HUD · Completely new 3D environment for the menus · Simplified system of modules (WIP) to avoid needing a separate screen to adjust them · Added…In-game event10 Apr 2026Update 0.13.2This is a bit of an intermediate patch with 2 unfinished maps we’d like to get some early testing on: The new practice environment and a new multiplayer map “Dome (WIP)”. The occasion being preparation for another public play event, this time at RetroLudix at Enghien. Apart from that we have some improvements for physics and core mechanics which are still ongoing. Dome New map atm is still most…