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Pirate Twist Playtest›Events›Playtest Update v0.3.0 — the everything-you-reported patch
In-game event

Playtest Update v0.3.0 — the everything-you-reported patch

Pirate Twist Playtest · published 2 months ago · build 24070385

All eventsPlayers around this dateRead on Steam

Playtest Update v0.3.0


This one is almost entirely yours — nearly every line below started as a playtest report or a Discord thread. Thank you. Nine days to Early Access; this is the build that clears the decks for it.

🎓 Tutorial, rebuilt around how you actually played it

  • Finishing the tutorial no longer consumes Expedition 1. The lessons end with a proper TUTORIAL COMPLETE — then your first real expedition starts fresh, at normal difficulty, with every coin and cannonball you grabbed still aboard.

  • Skipping the tutorial no longer makes your campaign secretly harder. A hidden run counter was bumping enemy scaling for skippers. Found and fixed.

  • Achievements wait for the real thing. Tutorial kills and lessons no longer grant achievements or count toward lifetime stats — your firsts happen at sea.

  • Tutorial hints now point at the CODEX (Esc → CODEX) so you always know where the answers live, the chart welcome shows exactly once, and Replay Tutorial only appears once you've actually played it.

⚔️ Combat feel

  • The reload bar follows your broadside. Switch sides with E and the indicator shows THAT side's guns — fire the port volley, swing starboard, and shoot without waiting on a bar that was never yours.

  • The lag spike on every ship kill is gone. Stat writes were hitting the disk on each sink; they're throttled now. Kills feel like kills.

  • Surrender flags strike the moment the ship dies — no more white flag waving over a wreck.

  • Loot spreads out. A kill's gold, wood and iron now fan out around the wreck as three distinct crates instead of one confusing stack.

🗺️ Charts you can read

  • One chest per treasure pile on the TAB chart, sized by how much it holds — and chest icons never stack on top of each other anymore.

  • The floating Supply Chest is half its old size, so it reads as loot, not landmark.

⚓ Port & polish

  • The campaign chest finally opens like a real chest — the open and closed art are now the same chest, so the lid rises and nothing jumps.

  • The +1 Cannon card explains what it does, Lucky Treasure picks announce what you got, the captain picker got a cleanup pass (color-matched names, no dead ends), and dozens of small UI inconsistencies were swept.

💬 Join the crew on Discord

This entire patch came out of playtest reports and Discord threads — if you want your fix in the next one, that's where it starts. More updates coming soon!

Bug reports, balance gripes, wishlist ideas, or just showing off your run: 👉 Join the Pirate Twist DiscordFair winds! ⚓

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