Additions
- Added simple character turn in place.
- Added thumbnails for game modes at the voting console.
- Game now supports Shader model 5 again, this should allow the game to run on older hardware.
Changes
- All of the warship vehicles can now capture points and include modifiers.
- Total Rewrite of how the game mounts workshop maps.
- Gameplay UI tweaks by Unselles.
- Photomode UI Updates by Unselles
- Voting console UI Updates by Unselles
- Major system changes regarding builder map loading, game should still behave the same at surface level.
- Slight character locomotion updates.
- Huker Pistol and variants have been reanimated.
- Weapon info box will now display the minimun effective distance distance for weapons with reverese damage falloff.
- Tweaked Carbine Spread values.
- Tweaked Carbine Reverse falloff values.
- Tweaked Carbine Min damage at close range.
Bug fixes
- Fixed Raven Body textures having color bleed on her claws (this also applies to her customization armor).
- Fixed broken materials for signs and cardboard crates.
- Fixed exploit that allowed players to spam fire weapons that have a pump ability.
- Shield Power up will no longer grant extra stacks of shields if the player grabs it while being low on extra shields.
- Fixed bug with snipers, DMR, and revolver + Other weapons duplicated tracer visual effects when shooting.
- Fixed Builder mode bug were the the map properties button would not properly show what mode was selected.
- Fixed Race hover bike not having replicated colors.
- Fixed issue with builder map mounting were it would duplicate workshop maps.
- Fixed issue with builder maps not being properly mounted by the game.
- Fixed visual issue with Huker pistols moving the characters arms to the center of the screen while switching weapons.
Our patrons
Evey single ounce of support helps this project move forwards. patreon.com/ToasterArena
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