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Empires Edge Playtest›Events›0.1.22
Major update

0.1.22

Empires Edge Playtest · published 3 months ago · build 23728089

All eventsPlayers around this dateRead on Steam

Thank you for your feedback!

The latest updates were focused on making the game easier to understand, smoother to control, and more comfortable to play during longer sessions. Many of these changes were made directly because of your feedback: unclear buttons, missing explanations, extra clicks, teleport issues, and performance problems during bigger battles.

Major update: UI, teleportation, controls, and FPS

Tutorial and tooltips

  • Added unit stats to unit tooltips, so it is easier to compare units and understand their role.

  • Improved tooltip information for buildings and interface elements.

  • Added explanations for the + and - buttons. The game now explains why an action is unavailable or what will happen when the button is pressed.

  • If there are no valid resources near a mine or lumbermill, workers can no longer be assigned there, and the game now shows a clear explanation.

  • Added a worker icon near resource icons, making it easier to understand how many people are assigned.

Controls and game speed

  • Added hotkeys for pause, play, and game speed controls.

  • Added a game speed controller.

  • Updated the building construction controls.

  • Buildings now show the area they occupy, making it clearer why some tiles are unavailable for construction.

Construction

  • Added automatic building construction when a free worker becomes available.

  • Building management should now feel clearer and require fewer unnecessary actions.

Teleportation

  • Reworked the teleportation system.

  • Added two upgrades to the teleport building:

    • Instant Teleportation — units can move faster without walking all the way to the portal.

    • Reverse Teleportation — allows you to bring units back even if the other island does not have its own teleport.

Performance

  • Made a large optimization pass across the project.

  • Improved combat logic, visual object handling, popups, and effects.

  • Reduced unnecessary object creation and destruction during gameplay.

  • FPS should now be more stable, especially in scenes with many units and active battles.

Still in progress

I am still working on a proper tutorial. The goal is to explain the core mechanics more smoothly and help new players better understand island management, workers, armies, buildings, and teleportation.

Thank you for playing and sending feedback. It really helps me understand what needs to be improved first.

More from Empires Edge Playtest

Other announcements

All events
Major update26 Aug 20260.2.23In this update, I’ve completed a major stage of work on the AI’s economy. Over the last several versions, I’ve been gradually rebuilding how the AI understands resources, makes economic decisions, and prepares for its next actions. In 0.2.23, that work has now been brought together into one consistent system. The AI now understands what it actually needs The AI is now much better at connecting…In-game event20 Aug 2026The Empires Edge Playtest has been updated to version 0.2.20This update includes another major improvement to the AI’s economic decision-making. AI opponents now react to the resources they actually need for their current plans, instead of treating every low or empty resource as an emergency. They also better understand resources already being saved for committed actions, which helps avoid unnecessary spending and duplicated resource demand. In practice…In-game event19 Aug 20260.2.18 Play as the OrcsYou Can Now Play as the Orcs In two campaign missions, you can now choose your race before starting the game. If a full Orc faction is available in the mission, you will be given a choice before launch: · Humans · Orcs When choosing the Orcs, the player takes control of the entire original Orc faction: its islands, resources, population, buildings, and army. The Humans are then controlled by th…