Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Lich Lords PlaytestEvents0.2.14
Game update

0.2.14

Lich Lords Playtest · published 5 Jun 2026, 01:35 UTC

All eventsPlayers around this dateRead on Steam

-Fixed a bug where controllers may not be registered sometimes when plugged in after starting the game
-Added hair physics
-Each hairstyle has a name in the character customization screen
-Fixed a bug which disabled eyes while cycling hairstyles in character creator
-Changed some NPC animations and model
-npc small head
-Improved VFX of dragon breath attacks
-Improved the movement of the dragon invasion
-Fixed serious bugs that could occur when moving between dungeons and floors
-When moving between floors you are more accurately put to a room position X/Y co-ordinate from where you entered, not random
-Fixed some bugs that could prevent random events from occurring or occurring more than one
-Fixed a bug where firing a bow with no arrows equip would lead to glitches
-Fixed spell projectiles AoE explosion damage collider checks
-Fixed a bug where some helmets defence did not add to total defence making them useless
-Fixed a bug where jump attacks had a glitch causing them to have poise damage multiplied twice
-Fixed some freezes/glitches that occur with dialogue choices
-Fixed the character preview in loading screens showing the cloud background
-Adjusted the lighting in the "depths" so it stays naturally dark as intended
-Adjusted lantern lighting so it's not too overpowered
-Fixed mortal profession information not displaying when selecting one in the character creator

More from Lich Lords Playtest

Other announcements

All events
Lich Lords PlaytestGame update3 Jun 20260.2.13-Added a new world event: "a dragon ravages the lands!". If the dragon in the tutorial area quest is not complete, he may appear later in the game... -Added double-jumping - many levels and areas have changed over past updates to feature platforming areas, so this new mechanic is essential -Fixed a fatal bug where starting the game with a controller connected would cause the main menu to not ap…Lich Lords PlaytestGame update1 Jun 2026Update: 0.2.12-Poise damage you deal to enemies is boosted by the level difference between you and enemies, this makes it easier to stun much weaker foes -Added a new animation where your Lich portrait/avatar on the HUD by healthbars winces when taking damage -Fixed a visual bug where distant floating rocks/flying creatures would clip and disappear -Lowered the visual brightness of the blood crystal -Made th…Lich Lords PlaytestGame update21 May 20260.2.10-Slightly lowered the default time player stays in hit/stagger animations -Fixed a bug where items would fall through chests in the hub area (Elsewhere) -Fixed animation bugs where casting spells while holding a weapon with two hands would distort the animation -Some changes to character movement, sprinting also starts slightly faster than before -Put the spell button prompt earlier in the tuto…