-Added a new world event: "a dragon ravages the lands!". If the dragon in the tutorial area quest is not complete, he may appear later in the game...
-Added double-jumping - many levels and areas have changed over past updates to feature platforming areas, so this new mechanic is essential
-Fixed a fatal bug where starting the game with a controller connected would cause the main menu to not appear, requiring a restart with the controller unplugged
-Implemented controller vibration for player damage, falls, crate smashing, etc and other things
-Added a settings option to disable controller vibration
-A "Miss" floating "damage number" appears when enemies dodge attacks successfully
-Added some smooth blending transitions between some character movement animations (visual only, not movement changes)
-When sprinting out of combat, stamina doesn't consume as intended; however, it will now recover, and not just hang
-Fixed a bug where stamina wouldn't deplete when sprinting during certain boss fights