(2) In co-op, the way monsters detect players will be adjusted to better support tanking playstyles.
The cursed sword, [Immortal], can now be obtained from somewhere in the forest with guaranteed certainty.
This weapon is intended for players looking for a more challenging playstyle.
While equipped, it has a small chance to absorb HP from enemies, but damage taken from enemies is greatly increased.
[Immortal] can no longer be traded from NPCs.
The HP absorption chance of [Immortal] has been increased.
The recovered HP amount is now displayed when HP is absorbed.
The healing amount of the [Sacri] skill has been changed to be affected by skill level and skill damage, just like [Heal].