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Country Slime DemoEventsA new collection feature, [Record], has been added.
In-game event

A new collection feature, [Record], has been added.

Country Slime Demo · published 22 Jul 2026, 10:52 UTC

All eventsPlayers around this dateRead on Steam

Hello, Slimes! ⛏️

Demo Version 0.16n has been updated.

■ Save data is now stored in Steam Cloud.

- To ensure a stable first-time synchronization, save data will be reset to before the Prologue (Tutorial).

- Demo clear-related data will be preserved.

■ A new collection feature, [Record], has been added.

( ▲ Records Interface )

- Various slime actions now have a chance to be recorded.

- Each Record has its own recording chance.

- New Record pages will be added with future content updates.

- You can view them in [TOOL] → [RECORD].

( ▲ Record Icon )

- Completing each page grants permanent stat bonuses.

- Special Records and Unique Records each grant additional Critical Chance on their own.

- Permanent stats are added to your equipment stats. Stats with maximum limits cannot exceed their cap.

- Record progress is also saved whenever you sleep.

- Records are retained even after clearing the game or getting a Game Over.

( ※ Note: They will also be reset if you use the Reset command from the title screen. )

- Collected Records are stored in your local save or synchronized through Steam Cloud, and will carry over to the full release version.

■ A new Special Equipment, [Trial of Gold], has been added.

( ▲ Icon, Trial of Gold )

- Like [Immortal], this ring increases damage taken in exchange for a unique effect.

- Basic attacks drop 1 Gold while equipped.

- These items belong to the new [Special Equipment] category.

- Special Equipment names are displayed in red.

- Each Special Equipment item has its own Special Record to collect.

- Effects triggered by Special Equipment also have a small chance to be recorded.

■ Additional Updates

- New skills, monsters, and cave variants have been added.

( ▲ New Skills )

( ▲ New Monster )

- Grass in the forest now has a chance to drop Medicinal Herbs.

( ※ Potions may become too abundant, but this is intended for the full game and will continue to be adjusted. )

- Normal damage a slime can take from a single hit is now capped at 100.

- The chance of slimes becoming infected when hit has been slightly increased.

- Damage of all skills has been reduced.

- Skill damage bonus after a successful Guard Combo has been slightly increased.

- The Phase 2 HP of the Slime Queen while not weakened has been increased.

( ※ This HP value is for the demo version only. )

- Messages related to certain boss states have been changed from "Come back tomorrow" to "Come back later."

( ※ This is because simply leaving via Warp and returning restores weakened bosses to their original state. )

- The HP of Tough Rocks has been slightly increased.

- The item purchasing system from NPCs has been improved to be more intuitive and flexible.

- If you are carrying a Coin item, it will become a Faded Coin when the day changes, or cannot be purchased again until it has been offered at the altar.

- Attacks from Enchanted Faded Stones now spawn slightly closer to the player.

- Special equipment now has its name displayed in red.

- The icon of newly obtained items is now displayed in the bottom-left corner of the screen.

- Successfully performing a Just Guard against a normal attack now allows you to attempt another Guard immediately.

( ※ However, attempting another Guard removes all of the slime's invincibility frames. )

- Korean and Japanese fonts have been updated.

■ The Demo Clear players' End Credits and nicknames are updated with every patch!

( ▲ Demo Clear reward (Sunglasses). Exclusive dialogue and easter eggs may be added in future updates! )

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