In-game event

DDNet 19.9 released

DDNet · published

DDNet 19.9 has been released with the following changes:

  • Sort server browser by favorites
  • Quad clipping for unbuffered backends
  • Show actual map in Discord activity
  • Color tune regions by tune zone number [12944qwerty]
  • Disable predict events by default, add checkbox in settings
  • Keep selected player highlighted while scoreboard popup is open
  • Add tooltips to demo browser buttons
  • Improve fatal error popups for graphics errors
  • Prevent binding to escape and hide it as completion option
  • Fix visual hook delay
  • Fix hook collision line of unpredicted players having wrong tunings
  • Fix input data not being stored with cl_dummy_control 1
  • Fix airjump being detected if you only have 1 jump
  • Fix warmup timer positioning
  • Fix default graphics blend mode with OpenGL 1
  • Fix client crash connecting to same websockets port after shutdown
  • Close console by clicking outside of it
  • Disable semicolons being interpreted in ExecuteLine
  • Fix console argument handling for strings ending in \\
  • Overhaul crash log parsing
  • Separate prediction margin graphs for main and dummy connection
  • Fix sending wrong camera info
  • Fix projectile glitches
  • Add floating back button for touch inputs
  • Show flying laser projectiles to dead players
  • Update server browser pings after own location is changed
  • Lots of assertions and improved error handling to improve security
  • Auto-updater fixes
  • Add time bar to envelope editor
  • Improve changing animation speed
  • More hotkeys to adjust brush physics tile properties (ctrl+shift+wheel, ctr+shift+alt+mouse)
  • Fix tele/switch/tune/XY tile finder centering
  • Fix "Project onto" button
  • Lower memory usage
  • Allow instantly switching team after server reload
  • Optimize ingame entities, render entities in switch layer
  • Use resize-H/V cursors while using axis lock
  • Preserve quad art group for undo/redo
  • Fix layer/group dragging stuck when loading/clearing map
  • Fix brush selection rectangle being rendered multiple times
  • Fix envelope point clamping when multiple points selected
  • Fix speedup angle 0 not reachable with tile adjust hotkey
  • Fix speedups not working at 0/0 and top left map border
  • Implement more precise millisecond time function
  • Enable STL debug mode
  • Give unpractice caller strong hook on respawn
  • Fix set_team_ddr and uninvite applying to empty player slots
  • Make start and end round virtual
  • Add FindPlayerByName() helper
  • Don't assert if weapon = -1
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